@Meddler Elise QoL changes.
**1st **- Bring the spider ling's tankyness back, they die too quickly and its practically 40% of her main damage gone. **Its her ultimate and passive and if she cant utilize them most of the time why does she have it? ** ( or maybe allow her to ready more than 1 spider ling from a spell at later levels.)
You shouldn't have reduced their tankyness in the first place just because Elise jungle became a thing. You should have just made them take X% more damage from jungle creeps including dragon and baron.
**2nd **- Make her spider form Q more reliable. Why does she do the full animation but doesn't do the damage when enemies go into bushes? My suggestion is to make it like trundles Q. Her next basic attack leaps at the target (everyone might not agree but its what i think would help her alot.) Or make it as reliable as Jax's leap strike, Its practically instantaneous.
3rd - A suggestion from another post link is on the bottom. Reset Elise's R transformation when she lands a stun. This will make her more fluid in gameplay. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/6wlxA9Ms-why-doesnt-elises-ult-reset-if-she-lands-a-cocoon
4th - allow her Cocoon (elise's stun) vision duration to scale to two like her stun. Cocoon Vision duration 1/1.25/1.5/1.75/2 Why does it grant vision for only 1 second when it stuns for 2 at max level?
If anyone else have any other suggestions post a comment. I would like to see what other Elise players think she needs a touch up on!
All Hail the spider queen! :P