To the people who say "We need to buff Turrets" the answer is NO

Giggling Granny··4 votes·466 views

Why you may ask? well simple because the last thing i want is champions like

Nasus Veigar Anivia Irelia just sit under their turret and farming farming farming with 0 counter play...

At least now i can punish a cocky nasus that try to ignore the enemy champion to go kill the big minion and run him down and kill him under turret

If the turret is stronger they can just sit under turret and farm like what was happening some seasons ago

AND THIS IS NOT a healthy gamestyle i dont want a game where you farm farm farm all the players are afk in the turret and farm farm farm..where the skill expresion here? oh you press Q as nasus or veigar or irelia and farmed minions under turret? this is skill?

or press R as anivia clear the whole wave and nobody cant do shit because you are under a turret that i have read some crazy ideas like "Turrets need to slow/reduce damage/dealing true damage/Faster firing/and so on...

Think about what the game would be come..if something like that happen...

Unless if we nerf stacking farmer champions so then we can have stronger turret that way at least even if anyone sit under their turret nobody would get stronger just because farm add AP or AD and the skill expresion would be who farm minions...#AMAZINGGAMEPLAY......

Right now you need to be smart! if i play a champion top and i do some retarded move and try to go hug my turret because i am noob and the enemy kill me under my turret i deserved to die because i failled to trade and i make noob moves

If the game throw you safe nets the game not only would extend to 50 minutes and more the skill of the players would just dissapear and it would mean nothing of how well you know how to trade how to possition and how to walk and play in top lane or mid lane (i dont care about bot because its 2vs2 lane i am talking about the 1vs1 lanes) because you would always have a safe net to save you from your luck of skills!!

So no Turrets dont need Buffs!!

12 Comments

FireDrizzle3 votes

"At least now i can punish a cocky nasus that try to ignore the enemy champion to go kill the big minion and run him down and kill him under turret ** If the turret is stronger they can just sit under turret and farm like what was happening some seasons ago**" You complain about farming under turret but what else do you do against a Renekton who can take most of your hp in one go? Play a tank top and you cant farm vs Darius outside of turret too.

It is kind of unfair to melee bullies these turrets, because if you are Nasus top vs Gnar he can force you out entirely with harrass under turret. And thats after I backed with more gold and got tabi.

Dying once or backing and losing turret is shitty and often the game is entriely decided with the first teamfight because the turrets drop like sand castles after one team wins a teamfight.

Giggling Granny1 votes

{quoted}

"At least now i can punish a cocky nasus that try to ignore the enemy champion to go kill the big minion and run him down and kill him under turret ** If the turret is stronger they can just sit under turret and farm like what was happening some seasons ago**" You complain about farming under turret but what else do you do against a Renekton who can take most of your hp in one go? Play a tank top and you cant farm vs Darius outside of turret too.

It is kind of unfair to melee bullies these turrets, because if you are Nasus top vs Gnar he can force you out entirely with harrass under turret. And thats after I backed with more gold and got tabi.

Dying once or backing and losing turret is shitty and often the game is entriely decided with the first teamfight because the turrets drop like sand castles after one team wins a teamfight.

dont pick nasus vs renekton? how about that? that why i say if the turrets are become stronger the skill expresion is gone..

Right now you all want to play what ever and still get away with it..

Well no there is something called COUNTERPICK...but if the turrets are stronger then the counterpick is over just pick nasus even vs renekton or gnar as you mention sit under turret and farm..so much skill huh>?

kattzkitti2 votes

When a squishy champ can eat several shots and walk away as if it's nothing, there's a very severe problem with the game's design. Turrets are supposed to be incredibly dangerous structures, which completely negate any attempts to progress without the minion waves. It's literally the entire reason the minion waves exist in the first place, after all.

Unfortunately, Riot doesn't care about this because the weaker turrets mean faster games, which translates to more engagement in the esports scene garnering more profits.

Giggling Granny1 votes

{quoted}

When a squishy champ can eat several shots and walk away as if it's nothing, there's a very severe problem with the game's design. Turrets are supposed to be incredibly dangerous structures, which completely negate any attempts to progress without the minion waves. It's literally the entire reason the minion waves exist in the first place, after all.

Unfortunately, Riot doesn't care about this because the weaker turrets mean faster games, which translates to more engagement in the esports scene garnering more profits.

i play alot of top lane and jungle diving is one the things that i do special as a jungler when you force a 2vs1 and let me tell you early game if you try to turret dive and you dont make it perfectly YOU WILL DIE..

I dont know what examples you use here..maybe you think squishi target and several shots is an adc that took 2 shots healed walked back then the alistar took agro and the adc killed you? that the only scenario that what you say it would work...

now if you say at 50 minutes game a lvl 18 adc walk in the turret and took 4 shot and didnt die it because at lvl 18 the adc would have 2k+ hp +life steal

So no what you say its simple not true because of MATH

Naqel1 votes

You could buff turrets against dives and still nerf them against harrasment.

One easy solution would be to reduce the base damage and quicken the ramp-up. That way it costs less to take one hit, about the same to take a few, and it becomes lethal to make prolonged dives.

You don't need to kill someone to stop them farming, just threaten them enough that they retreat.

Giggling Granny1 votes

{quoted}

You could buff turrets against dives and still nerf them against harrasment.

One easy solution would be to reduce the base damage and quicken the ramp-up. That way it costs less to take one hit, about the same to take a few, and it becomes lethal to make prolonged dives.

You don't need to kill someone to stop them farming, just threaten them enough that they retreat.

nasus and irelia have free life steal so harass them literally mean nothing unless if you have some very strong burst harass rotation that very few champions have like darius that can e-w-q a nasus and AA and apply to him 4-5 stacks that would be enough but other champions dont have that luxury and nasus or irelia sit under turret use Q farm minions and life steal back

Veigar can get a big harass because in mid lane things are different but you will ne to focus to burst champions in and out that would only be good for early mid game while the meta would have shift because the turrets were buffed so the champions you pick in order to counter the veigar with harass and the buffed turrets they are still gettting counter by their own kit and meta...

So that why buffing turrets would be a huge issue to the game

Wind2341 votes

I mostly just want them to be a bit sturdier. I think their damage is at an okay spot, I just don't like how easily they drop, even when you're not fed. A little more HP or a little more armor wouldn't hurt, I don't think.

Giggling Granny1 votes

{quoted}

I mostly just want them to be a bit sturdier. I think their damage is at an okay spot, I just don't like how easily they drop, even when you're not fed. A little more HP or a little more armor wouldn't hurt, I don't think.

i can accept that the turrets need to be STRONGER in terms of self defense not stronger in terms of offense a turret that dosent go down easily it may be good it would still make games extend to 40 minutes and the whole anivia/ziggs meta would come back...wich its a sad meta...but if the turrets actually have good defense for like the first 15 minutes not 7 or what ever is now then yeah it would still not shift the meta too much and it would fix the problem that if you dont have tp the enemy top laner would take the 70% of the turret health

Its not easy to buff turrets without making the game sad...or nerfing specific champions

Think about stronger turrets that dont go down easily and the enemy have ziggs and anivia how do you push? if you are not massively ahead? you will need specific champions but what happen if this champions are banned? see it already started to become a problem

Wind2341 votes

Just a slight nudge to early game is fine, especially for the bot tower. Why they ever made that one weaker compared to the others makes absolutely no sense to me, especially since the jungler tends to roam down there a lot anyway. Sometimes it's effectively a 2v3 down there. We've all heard stories of the infamous "bot lane fiesta."

As to your inquiry, Ziggs and Anivia are both pretty good picks, but neither is without weakness. If they're using all their mana on waveclear, then they're not using any of it on you. It's very easy to let them push up a bit, then punish them when they can't fight back. Ziggs in particular is very vulnerable to any champ who can get up in his face. Anivia has a similar weakness, but her passive tends to save her....sometimes. If you take her down to egg form, she's more than likely in a spot where she's still in your range and you can literally auto her to death before the revive procs. And even if you don't, she still suffers a penalty to her defenses anyway. Whenever you play against them, no matter who you use, save your cooldowns and resources and let them use up theirs first. You'll win trades that way and whittle them down.

XeroS DongPan1 votes

Or make the turret shot applied burn dmg depending on how many hit u receive like 1 hit = 1% burn max hp 2hit = 3% and so on increasing the burn

Bootleg Gay1 votes

Honestly, I only really want the two Nexus Towers to be a bit stronger. They're supposed to be your Final Defense against losing the game entirely. They should be doing a ton more damage so that you aren't just dove by the enemy team with no consequence, seeing as it's in your base. They can keep their defenses, cause taking them is still fine. But diving them and getting away with it is kinda stupid, seeing as an enemy super far ahead can just ignore them and heal up with a support in two seconds.

Jesus Is My King1 votes

They need to get rid of rift hearld.

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