Lethality for Dummies

Woodakoodashooda··4 votes·4,693 views

Lethality is not nearly as strong as everyone thinks it is.

Armor is a direct and effective counter against it.

Let us say you have 30 Lethality.

How much Armor does 30 Lethality ignore?

It can ignore up to 30 Armor.

That's a lot of Armor, right?

WRONG!

30 Lethality only ignores 30 Armor if the enemy you are attacking is level 18. 45 Lethality ignores 45 Armor if the enemy you are attacking is 18.

So, how much Armor do you ignore if your enemy is less than 18?

There's a formula for it, but we can skip all of that as long as you can remember this.

Every 15 Lethality would ignore 9 enemy Armor if the enemy was level 0. But there is no level 0.

The scaling is simple. Every 15 Lethality = 9 flat Armor Penetration with an additional one-third Armor Penetration per enemy level. Or 9+6=15 if the enemy is level 18.

So, if a player invests runes, masteries, and items toward Lethality, they would end up with a maximum of 75 Lethality. It takes over 9k gold in game to acquire that much Lethality. Enemies who are level 18 will have 75 of their Armor ignored by a player who invests in that much Lethality.

It takes an even smaller investment in Armor to mitigate the effects of Lethality.

You have your base Armor and most anyone runs Armor runes for at least an additional +9 Armor; so, even if you are some squishy champion like Twitch , you should at least have 77 Armor at level 18 without building a single armor item. 0 Gold just to have some armor remaining even against full Lethality builds. Of course, you're practically taking true damage without buying Armor against Lethality builds.

How much Armor do you want after Lethality takes a bite out of it is entirely up to you because Lethality, by itself, cannot and will not ignore whatever additional Armor you gain from items as a result of every champion's inherent base Armor values.

This is why Ninja Tabi are so in right now. It is a cheap investment in flat Armor that counteracts Lethality.

And that, dear readers, is Lethality for Dummies.

9 Comments

Critmaster Garen4 votes

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=ThLE9Ovp,comment-id=,timestamp=2017-03-14T12:40:32.876+0000)

Lethality is not nearly as strong as everyone thinks it is.

Armor is a direct and effective counter against it.

until the enemy gets 80 lethality + a last whisper.

it is not 1:1 the same as flat armor pen used to be. but its overabundance makes it stronger than flat armor pen used to be with only a few levels and 2 lethality items.

the difference is really that the game used to be restricted to being able to stack like 30 flat armor pen if you went all out on runes, masteries and items. and now you get up to almost a 100 by lategame. + last whisper negates more bonus armor than it used to.

Illâoi Evê Siôn3 votes

The problem isn't Lethality on its own. "Lethality OP" is just a sort of abbreviation of the problem as it only became so apparent after the Lethality items were released. The real problem is 69 Lethality + 30% Armor Reduction + 45% bonus Armor Penetration + 7% total Armor Penetration + another [15 -- 30% Armor Reduction] depending on which champions are in your team.

I have no problem with Lethality on its own killing squishy targets. Assassins are supposed to do that. I have no problem with Lethality when it's canceled by a simple Chain Mail. But if a level 13 Rammus' 374 Armor is turned into an effective 59 71 Armor, that kind of takes away Tanks' purposes.

Edit: Had to adjust Rammus' end Armor a bit. I don't think anyone has all three Lethality items and Last Whisper at level 13. You're still taking away 303 Armor.

SirΤeemο2 votes

lethality max is 85 actually.. but you have to sacrifice 1 item slot for only item 3134

Woodakoodashooda3 votes

Yes, but that is not an optimal build because there are only three items to be built from it, obviously.

MaeDoSan2 votes

Why dont you also let the dummies know that between 100 and 0 armor you take twice the damage ?

Jinnosuke2 votes

"The scaling is simple. Every 15 Lethality = 6 flat Armor Penetration with an additional 0.5 Armor Penetration per enemy level. Or 6+9=15 if the enemy is level 18."

Incorrect. Lethality is scaling is 0.6x+(0.4x*(y-18)). http://na.leagueoflegends.com/en/news/game-updates/patch/patch-72-notes#patch-items

15 lethality = 9flat armor penetration+ (6*(their level-18)

The items are incredibly strong because 1)Good build path 2)Incredibly Cheap 3)Out of combat movement speed Additionally they increased the flat AD of the lethality items to compensate for the removal of armor pen. 20AD->25AD For Dirk.

Lethality is very strong.

Woodakoodashooda1 votes

Ah, mb. I will edit in the correction.

Asayake 5150glow1 votes

{quoted}

"The scaling is simple. Every 15 Lethality = 6 flat Armor Penetration with an additional 0.5 Armor Penetration per enemy level. Or 6+9=15 if the enemy is level 18."

Incorrect. Lethality is scaling is 0.6x+(0.4x*(y-18)). http://na.leagueoflegends.com/en/news/game-updates/patch/patch-72-notes#patch-items

15 lethality = 9flat armor penetration+ (6*(their level-18)

The items are incredibly strong because 1)Good build path 2)Incredibly Cheap 3)Out of combat movement speed Additionally they increased the flat AD of the lethality items to compensate for the removal of armor pen. 20AD->25AD For Dirk.

Lethality is very strong.

What do you mean? Duskblade's AD went from 75 to 65 when Lethality happened, Youmuu's has always been 60, EoN is only 50. Sure Serrated Dirk got a buff, but the full items did not.

Lethality is strong because it is a damage amp that is far more effective against squishy targets.

Guess what the meta is.

Squishy damage dealers.

NotSpecialDude1 votes

When to build lethality: when playing as an assassin or an early game bully adc like mf, Lucian, or draven.

When not to build lethality: For adcs, don't build when you or your team lose early as a lethality build excels in mid game but falls off late when compared to crit

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