@Riot - About Ahri
Orb of Deception RANGE: 880 SPEED: 1700 COST: 65 / 70 / 75 / 80 / 85 MANA COOLDOWN: 7 Orb of Deception ACTIVE: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back to herself, dealing true damage on the way back, also passing through enemies. 「 DAMAGE PER PASS: 40 / 65 / 90 / 115 / 140 (+ 35% AP) 」
While the orb is travelling, Ahri gains 215 bonus movement speed, rapidly decaying down to 80 over 0.5 seconds.
Could you make it so that this only applies if Ahri is moving toward a champion? Like Vayne's passive.
I don't see why she needs added safety or being unessesarily hard to gank during the earlier stages of the game, she already has her E and mid lane (the only place you ever see ahri) is such a short lane it makes her hard to gank even before she has her ult, especially when she can miss her E and still get away due to the speed boost on Q, which to be fair is quite hefty. Also, the orb can stay in movement for several seconds if ahri moves away from the direction she casts it so.. yeah. That's getting free mobility that isn't far inferior to what some champs actually have dedicated skills for, seems somewhat unfair to me, so how about we take a look at this added passive and see if we can't tweak it for a fairer experience wether playing or playing against Ahri?