Now that S5 is rolling out, Top lane deserves and NEEDS balance attention.
For right now, top lane is the LEAST balanced lane/role in the game. I guess you could make an argument that Jungle is the least balanced role, but only because of the extent of the jungle changes, the jungle will eventually be balanced, but it will take time, we all know that. Top lane, however, has been completely left in the dust. There are several issues with the top lane. As a former top lane main, I'll list them.
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Melee vs Ranged interaction. This topic has been discussed on various occasions and nothing has been done about it. Ranged champions pay no repercussions for being ranged. They can auto attack you and bully you to no end and there is nothing you can do about it as a melee champion. Why do you think that the only melee top lane champions played in worlds were champions that had targetable, point and click CC gap closers (Irelia, Maokai) or in Rumble's case, his ability to farm from range and his teamfight capabilities. When ADC's like Vayne or Quinn can head top, knowing that they will murder lane with little to no skill, you know that there is something fundamentally wrong with ranged/melee balance.
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No matter how hard you roll you're lane, you're totally worthless if either mid/bot feeds. As a top laner, I enter every game praying to RNjesus that my bot lane/mid lane are competent and hold their own. Because if bot lane or mid lane lose or both? My chances of carrying that game are kissed goodbye. I also pray that my jungler doesn't come top, because at my elo (platinum) most junglers are smart enough to gank bottom and force a 3v2 fight that usually ends in their favor and they pick up dragon immediately after. Ganking mid/bot is MUCH more advantageous than ganking top. There is no reason to go top as a jungler. If you go 5-0 in your top lane matchup, It doesn't matter, because if bot lane lost and the other team has a Janna/Thresh/Braum, you're completely invalidated in every teamfight. You cannot engage, and if you do, you'll get blown up. Why do you think the pros are playing Irelia/Maokai/Rumble/J4/Lissandra/Jayce? I know why! I'll tell you in my next point.
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In order to play top lane, you have to bring something useful to teamfights, safe laning or self-sustaining. Irelia is able to shrug off poke due to her w active. She's able to sustain herself through laning phase and she brings point and click cc/gap closer. Maokai has a safe laning phase relatively speaking and has huge teamfight potential. He also comes with unavoidable CC gap closer Lissandra has a safe laning phase, easy to farm with, bullies melees out of lane due to being ranged and brings a shit load of CC to the team. Yep, she's the perfect top laner. She brings hard cc for teamfights. She's mobile and can avoid the occasional gank or all in from the opposing top laner, she's safe and self-sustaining through her mobility/cc Rumble brings great CC/damage to team fights through is ultimate and has a relatively safe laning phase with long ranged poke and decent waveclear. Jayce is a great lane bully who scales beautifully into late game. Brings team wide utility all while invalidating any melee top laner. You nerfed
for being a lane bully who scales into late game... Hmm.. ironically enough if you're in the top lane, you ban be a bully and scale into late game and its balanced (looking at you 
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Tank itemization is shit. There is no avoiding this point. Tank itemization has been repeatedly nerfed over the course of the past 2 seasons. Warmogs? Nerfed. Banshee's? Nerfed. Omen? Nerfed. Sunfire Cape? Nerfed. Spirit Visage? Nerfed. Then you have items like Frozen Mallet/Wit's End/Executioner's Calling which are all either useless, have terrible build paths or are not stat efficient in anyway. Tank itemization/masteries are the core root of the problem. Once more items are introduced (hello crit reduction itemization! so I don't die in 3 seconds to a Jinx who crits me twice and blows me up) or buffed into viability, it will be easier to see which champions are abusing and which aren't. You can tweek champion balance and receive MUCH better long term stability through fixing itemization first, then champions.
I'm sorry this is a long post, but I want to start some discussion on things we can do to top lane to make it more impactful role, rather than starting the game with a prayer. hoping your team can carry you, because you cannot carry from the top lane. A few ideas I have, not saying these a perfect, but ideas notheless:
- Items with crit reduction
- Make the scuttler crap only available between mid/top lane and make it a more contestable objective.
- maybe add a new objective top lane? Allow baron to be farmed at the 10 minute mark, but with less bonuses and have it scale up?
- Make top lane tower worth more gold than the other towers?
Anyway, I hope we can get a good discussion and get some Rioters in here to discuss these very important issues!
