So can we talk about some real nerfs to Jinx?
Jinx maintains a 54% win rate even after her lolworthy nerfs. Yeah, I'm sure a 40% melee range execute is going to be weak, with a 550 damage + 40% execute at mid range.
She's good early game, mid game, and a hypercarry come late game.
She has massive range AoE crits with 10% bonus damage.
She has wave clear, mobility, hard CC, poke, kite, soft CC, and global reach.
She has a 40% execute if she finds a way to fall off so she's never useless unlike other ADCs.
She has no weakness other than the lack of a hard disengage, but with 700 movement speed I'd say it's about even.
She obliterates turrets and provides strong team fighting since almost all her abilities have an AoE effect.
She has a random 82 armor at level 18. More than Olaf, Trundle, Jax, etc. She has 3 more armor than Ashe who got her armor specifically buffed to make her more tanky since she had no escape. She has 4 more armor than Graves who is the tanky ADC...?
Her traps have 300 (magic) damage at rank 5 for no particular reason.
She has no particular weakness, has strengths in nearly every category, and has had a 54%+ win rate for nearly a year now. Stats don't lie. She isn't suddenly going to become weak but instead is going to remain the strongest no-brainer ADC who removes all other late game ADCs from competitive viability while also forcing the entire ADC class in to either the Jinx or Anti-Jinx role.
