Is anything going to be done about this?
Best way to address the problem is probably looking into the core of the issue for why marksman are sent bot lane, with seems to come down to 3 factors:
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objective control. Marksman will always do respectable damage to Dragon/Baron/Towers/Inhibitors and, since destroying towers and inhibitors is required for blowing up the Nexus that's nice to have.
Especially as marksman tend to have the range necessary to take down such objectives while the enemy team is actively trying to defend them.
Granted: vs. tower/inhibitor/nexus damage is technically 100% of your base AD plus the higher of either 100% of your bonus AD or 40% of your total AP, so AP champions can still do some solid vs. structure damage, but even with shoving waves nothing short of an AP+AS champion really comes close to full AD, and melee AD simply cannot damage an objective that's defended by the enemy team without taking a massive risk.
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CSing capabilities.
Ranged auto-attacks are a reliable means to get CS in a 2v2 lane, where melee range AA's are very unreliable. Especially vs. a support like
, who can easily force every 23 CS gold you go for into 50% of your HP gone.
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Lower relative EXP.
As bot-lane shares experience between 2 players, level spikes happen slower and thus a champion needs some way to deal with being ~3.5 AD, ~85 HP, ~40 MP, ~3.5 armor, ~1.25 MR (melee only), and ~55 QWER ability base-damages (often with the potential for another ~20 best-case scenario damage with max bounces/max hits/max standing-in-DPS puddle) behind mid and top, and potentially jungle.
Having ~55 base damage above a target with ~85 less HP is pretty huge for a mage or assassin, especially as their QWER tends to do ~1,000 damage w/ lvl 18 bases and ramping that up with 450 AP only brings it up to 2000.
As most marksman have 0 bothers to give about being a piddling 3.57 AD behind other lanes when their itemization adds +70, pretty negligible downside to sharing EXP: especially in exchange for a baby-sitter.
Those are all the main points I can think of. Break it down into smaller problems and you can find solutions.
Like, Riot could allow most abilities to damage structures and just buff their defenses to keep game time relatively the same to deal with the monopoly marksman have on securing objectives.
Riot could also potentially offer some cheap items to make CSing/shrugging off ranged harass more bearable.
Riot could also tweak AA itemization more in the Shiv/Tiamat direction favoring a burst of up-front damage then more of a lul afterwards to make the trade-off of EXP in bot-lane something marksman feel more similarly to other champions rather than ignoring it almost entirely..