Am I the only one who thinks ADCs getting true damage for tanks is a good thing?
Hear me out okay? (TLDR at the bottom)
First lets talk about a serious tank issue right now.
Tanks typically build WAY more Armor than MR, however because of the nature of mages tanks only NEED 1 MR item to take DRASTICALLY reduced damage from mages, To the point where they can typically ignore them almost completely unless they are a large threat to the backline... moreso than the ADC/Assassins at least. This also means that the rest of the items are either Armor or Health.
Heres the issue, ADCs only really have 1 item for dealing with tanks...
and its upgrades. Specifically
The rest of the items an ADC builds its basically getting more and more damage in order to utilize that last whisper to be able to damage the tank. OTHERWISE because of how they are, unless you have a good fighter that isnt gonna be CCd and die immediatly in a teamfight the ADC will be the only one to even threaten the tank at all.
Because ADCs build so much damage in order to damage tanks, and the nature of current IE, this causes ADCs to deal how much damage they need to deal to a tank with over 4k health, and 70% reduction (since all they need to build is armor) to squishies with 1500 health and 30% reduction.
This means ADCs murder squishies not tanks.
...
NOW with the NEW changes, ADCs will have a guaranteed X amount of damage to deal to tanks, regardless of armor. This means ADCs dont need insane amounts of DPS in order to kill the 5k health maokai, with 400 armor, healing for over 1k every 5 seconds.
"But the issue is they can still BUILD for insane DPS can they?" Well not quite With the reduction of the IE crit damage. Riot essentially cut ADC damage down by 1/5 which is quite a bit. Not only that but with ALL of the price increases, They will get those items a fair amount later in the game. So even though they deal true damage on a fifth of their hit, that means they can damage tanks without having insane numbers.
And since they lost 1/5th of their damage that true damage will be significantly less impactful than ADCs are normally.
Now HOPEFULLY they can also nerf MR items a bit causeing tanks to build 2 MR instead of 1 to be threatened by mages. Now this SEEMS like an overall nerf to tanks, but instead it would cause a major issue with tanks in league of legends to be fixed. Meaning tanks can at that point be balanced easier.
...
The one thing im not sure about is the conversion from bonus to total on
and the double Crit on
I have no idea how those changes will affect the game. So if you have an issue with that I am a-ok with that. This is referring to JUST the true damage on IE.
TLDR: First I am only talking about the IDEA of true damage on crit autos, not all of the changes, so you can have your own opinion on that. A major issue with tanks in league is the fact that because mages are so little of a threat to them they can invest more in armor, causing ADCs to invest more and more in damage. With ADCs dealing true damage, that gives them an amount of damage to tanks that cant be reduced by their ability to stack armor, meaning they can lower ADC damage overall, without causing tanks to steamroll squishies like they used to. Hopefully Tanks MR items will get nerfed making them typically have to build 2 MR items to be able to easily tank mages.

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or Conqueror abusers like
or
.
It's good for shredding tanks but it was fine when
and Conqueror Bruisers could only do it, now the true damage creep is farfetched.
and Zeal items cost, Riot legit buff ALL Assassins except LB and AHRI and Bruisers with the new Item and the Changes,
game where I one shot adc with a Auto like does that seem Fair ?