TY for the Nidalee lore update, but now we need to address her balance
for those unfamiliar with
and why she needs compensation please read the following
if u are already aware of how badly the loss of adaptive stats on celerity hurt her, you can skip to the next section after the first page break
she used to run celerity. this with her passive gave her 8 extra ap while in the jungle fighting camps ( this is due to the 30% movement speed bonus when facing hunted targets, which the jungle camps always would be)
nidalee was also in a questionable state after the scuttle changes as her first clear gets her VERY low, and contesting scuttle while below 100 hp. generally is suicidal if the enemy spots it.
however with celerity and waterwalking.. (which also gave AP in addition to even more movement speed in the river to grant even more ap) if played well nidalee could contest scuttle
now although the loss of the 1.5 movement speed everywhere turning into only movement speed while with a speed boost would not have hurt her
what DID hurt he was the removal of the "adaptive" stats. this made her very hard clear even more unsafe and made her even easier to invade this causes a pretty significant drop in her winrate an average of 2-3% in every elo. ( although slightly less in lower elos because people they never know how to properly take advantage of her)
this change was done because riot wanted to address ADC's taking celerity and im sure to a large degree how it interacted with
crit 20% movement speed bonus..
the issue is... nidalee did NOT need this nerf.. and i want to bring her back to there she was so i can play my main without it bring a "Troll pick".
so how do we do this
#Option 1 well the BEST way to fix this would be to just revert the horrendous scuttle changes. this would then remove the necessity to take scuttle, and instead allow her to HEAL off it, and honeyfruit
this change would not only help nidalee but bring much much more jungle diversity rather than the "pick w/e jungle champ is strongest at lvl 2" meta. it would ALSO remove the issue where w/e jungle falls behind becomes worthless the rest of the game.
overall this would be the best fix although she may to take another option as well maybe a patch later if this wasn't enough
#Option 2
give her back her full pounce reset at lvl 1 (which was a 70% reset)
this change was added in patch 6.11 because she was able to start raptors and wolfs first and do them leashless. (which ironically
does now but he is allowed to do. but w/e)
however i can see how this could drastically improve clear times.. and it does have the potential to make her an issue if she can reset endless on camps
so tyo counteract this... she will ONLY get her "full" reset back on KILLING a unit with pounce or poucing to a hunted CHAMPION
poucing to a hunted jungle camp will STILL give the 40/50/60/70% reset per level of her ultimate
this change woudl also DRASTICALLY help her laning, which has been a pretty troll pick these past 3 years
#Option 3
this option is only a slight buff and will likely need to be combined with other buffs
and that is giving her her 5 second kitty skills back
this change was done in patch 6.21 as a "placebo nerf" to try to get people to shut up about her in season 6
she was then gutted (indirectly) the next path by the removal of strength of the ages as well as the gutting of
that same patch causing her winrate to drop by 10%
however this nerf did next to nothing.. only lowering her winrate by .5%
if riot needs to do a VERY slight buff.. they could add this back
#Option 4 give her her % hp traps back now this once actually made me quit league for 8 months went it went live ( until the release of challenger nid) and that was changing her traps from their reworked value of 8% + 1% per 50 ap (a 0.02) ratio to 40 damage with a .2 ratio
now this change alone was what kicked her out of mid top and support roles and to add insult to injury,, this damage ratio.. was exactly HALF of what she had BEFORE her rework which was 80 damage + .4 ratio so not only was it HALF her pre-rework value during the rework they ALSO removed
- the small aoe from the traps,
- true sight ( this is no longer and issue she got this back)
- magic resist and armor pen at 20/25/30/35/40%
giving her back her 8% max hp damage over 4 seconds may not be much... but it would at least give her SOME defense.. however unreliable. against tankier champions
to prevent to issue that cuased this nerf i the first place ( which was placing like 5 traps under a buff for a 6 second kill) the pre-existing cap of 200 which was implemented on her traps vs jungle camps would be lowered to 40 or 50 at lvl 1 of traps
why they didn't just lower the cap in the first place is beyond me, but there you go...
#Option 5 give celerity its "adaptive stats" back
now i think the best option would be to take option 1 first, then if that's not enough add option 2
then go option 4 then 3 i do feel adding all of these WOULD make her too strong.. but any two of them combined will not break her
Riot TY SOO MUCH for the nidalee lore update.. now PLEASE make her viable again.
the celerity nerf was NOT directed at her.. yet she lost 2-3 winrate across all elos because of it
and yes i NORMALLY would link stats to prove this...
HOWEVER
as of this post "league of graphs" is in the process of adding the new tiers with the addition of the new iron tier.. so all data shown
~~https://www.leagueofgraphs.com/champions/stats/nidalee
~~ represents 1 elo below what it actually SAYS
so if i look at "plat" that's actually the diamond stats~~
i just wanted to point this out as it would otherwise look rather confusing its also why there is ZERO data on "master"
because the "master" data is actually what is currently listed at "diamond" data. and there never was a "challenger" data tab
so please keep that in mind before u try to say "she has a 57% winrate in diamond" as that data is based off less than 150 games~~
Edit they have corrected this to match they actual stats

is immune because your main uses it?
? Or
? I'm sure it was just an oversight and not bias at all right?
IS at 49-50% in EVERY ELO
or
as for

, why? because they are IRRELEVANT..
but he still demonstrats CLEAR bias toward it.. and claims things like
"crit itemization is bad"
worth about the worst possible itemization to do so when even a bronze person would have told him he needs a
for that fight.
or
as examples if i never really played them or have experience on them, and therefore would have no way of knowing if what i said was actually true or not. so i compare things to what i know.. and in many cases nidalee works perfectly fine as an example. if i tried to spout data to try to compare a champion I'm unfamiliar with to compare it to another champion in unfamiliar with, i would be pretty hard pressed to make any sort of point that could be verified, and might as well be talking out of my ass, (kinda like you are) as i would be a completely unreliable source on that matter. when i compare things to nidalee i may not be perfect on the end of the champion i don't know... but i can be sure I'm going to be 100% correct when I'm discussing how a change affected her. and therefore that gives me some solid fact i know and have personally verified that i can work with in the discussion that can provide valuable insight.