[{quoted}](name=1 800 MID LANE,realm=NA,application-id=3ErqAdtq,discussion-id=TJsA7Gjg,comment-id=00010000000000000000,timestamp=2018-10-11T00:28:46.885+0000)
Jax has 1 form of CC that can be cleansed and is reduced by tenacity, and his stun is insanely telegraphed. Azir's knockup on E is not anywhere near as telegraphed. It's not unfair for a champion to have 2 forms of CC (which would result in multiple seconds worth of CC), but it's unfair when that champion has all the other stuff in his kit AND that CC is a double knockup.
The point about Jax is he can stick to you much more easily, even through your flash.
Azir's E knockup was not only just as telegraphed, since the soldier needed to already be out, but to do it in a tricky way required either great precision or to be so close as to put yourself in great danger.
Evidently, it wouldn't be too strong to give that back, seeing as his performance is sub-50% overall, with a pretty bad performance 200+ games as well, at only around 53%. So not even his mains are doing well with him. Which should not be the case, as he's among the most mechanically difficult characters in the game.
So I'm suggesting they give back strengths that aren't simply direct damage buffs, and aren't returns to what actually made him overpowered before.