Death timers on URF should also be reduced by 80%
Thoughts?
Thoughts?
i agree, the mode should be a bloodbath
maybe not 80%, but i do agree that it should at least be reduced
[{quoted}](name=Ruin Lance,realm=NA,application-id=3ErqAdtq,discussion-id=TJbVuk7R,comment-id=0001,timestamp=2016-04-12T17:25:19.416+0000)
maybe not 80%, but i do agree that it should at least be reduced
It makes no sense to have a game mode for fun when you spend half of it dead
Nah if the Deathtimers are to low, things are getting boring as well. #Revive At some point it's impossible to end a game because the enemy Team just keeps respawning.
But -50% sounds reasonable. ^^
Nah if the Deathtimers are to low, things are getting boring as well. #Revive At some point it's impossible to end a game because the enemy Team just keeps respawning.
But -50% sounds reasonable. ^^
I just used 80% because abilties also have this CDR . But death timers should be heavily reduced compared to normal SR games
The time is wrong, but I agree with the concept. Likely by 0 seconds between 0-10 minutes and a slow decrease of 2 seconds per 4 minutes, that way it stays pretty consistent after 25 minutes.
Not 80% but maybe 50 :D That's actually a really nice idea. Just a bloodbath of doom. I love it!
they are lowered, but you also have increased level cap for the purpose of ending games.