Death timers on URF should also be reduced by 80%

DropFill··4 votes·355 views

Thoughts?

10 Comments

LadyRenly1 votes

i agree, the mode should be a bloodbath

Ruin Lance1 votes

maybe not 80%, but i do agree that it should at least be reduced

DropFill1 votes

[{quoted}](name=Ruin Lance,realm=NA,application-id=3ErqAdtq,discussion-id=TJbVuk7R,comment-id=0001,timestamp=2016-04-12T17:25:19.416+0000)

maybe not 80%, but i do agree that it should at least be reduced

It makes no sense to have a game mode for fun when you spend half of it dead

Titanium701 votes

Nah if the Deathtimers are to low, things are getting boring as well. #Revive At some point it's impossible to end a game because the enemy Team just keeps respawning.

But -50% sounds reasonable. ^^

DropFill1 votes

{quoted}

Nah if the Deathtimers are to low, things are getting boring as well. #Revive At some point it's impossible to end a game because the enemy Team just keeps respawning.

But -50% sounds reasonable. ^^

I just used 80% because abilties also have this CDR . But death timers should be heavily reduced compared to normal SR games

LatetotheRace1 votes

The time is wrong, but I agree with the concept. Likely by 0 seconds between 0-10 minutes and a slow decrease of 2 seconds per 4 minutes, that way it stays pretty consistent after 25 minutes.

Junsui Aoi1 votes

Not 80% but maybe 50 :D That's actually a really nice idea. Just a bloodbath of doom. I love it!

Very Hard Engage1 votes

they are lowered, but you also have increased level cap for the purpose of ending games.

DrCyanide1 votes

They need to bring back Revive+TP for URF, that's all :D

DropFill1 votes

{quoted}

They need to bring back Revive+TP for URF, that's all :D

Riot doesn't revert changes nearly 99% of the time. Revive is probably never coming back

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