The armor nerfs are too fucking far.
You're nerfing thornmail, Omen, and Frozen Heart all on one patch. Not one of the nerfs is a minor nerf either, all are major.
This is pretty much all I have to say.
You're nerfing thornmail, Omen, and Frozen Heart all on one patch. Not one of the nerfs is a minor nerf either, all are major.
This is pretty much all I have to say.
Pretty much, I love spending more gold on my tin foil armor.
might as well be the tin man
: hey, some of my cousins wear tin armor!
: why do you think I have the good armor? ((smirks evilly))
You guys don't see where this is going?
WORLDS IS COMING UP.
By nerfing tank items we are in a time where the meta is shifting.
They gutted tank meta, and is now an ad/ap assassin meta. By nerfing armor items they are indirectly buffing adc's now. Why you say?
WORLDS.
They change zed ult shadow from 1 sec to .5
Lee sin ult buff. They want this meta so that pros can make these flashy plays hence more monies.
Just another case of Riot catering to the 5% that play this game than the other 95%,
I wonder if people will get sick of seeing the same old plays with the same old champs and this whole favoritism thing riot does every year will finally bite them. Probably not, but it helps me sleep at night.
i wanna see
adc ( ͡° ͜ʖ ͡°)
It's really terrifying.
why not? they already made mordekaiser into one...
nunu would be the new terror of the rift: he literally never dies so long as there's a minion to bite
turn his snowball into a fast, long distance skill shot AOE and boom XD
You speak the truth. Its all about esports cause that brings the most money.
Just another case of Riot catering to the 5% that play this game than the other 95%,
I think you meant 0,05% and 99,95%
Are people forgetting that Randuins now reduces crit damage by 10%?
Not that does excuse the Randuin nerfs, at least its getting a few compensations.
Are people forgetting that Randuins now reduces crit damage by 10%?
Not that does excuse the Randuin nerfs, at least its getting a few compensations.
compensation.
Are people forgetting that Randuins now reduces crit damage by 10%?
Not that does excuse the Randuin nerfs, at least its getting a few compensations.
It reduces crit? GIMMIEGIMMIE Shen support main will love this :D
Yeah, it's total bullshit. They said that they would be minor nerfs but I see armor getting gutted and by extension AD champs getting a huge buff. Also say goodbye to tanks in general...
Actually, most of them are pretty minor. Small cost increases and/or stat reduction, I think.
frozen heart is getting a minor nerf randuin's is getting a moderate nerf to the point that sunfire cape is starting to become almost equal in value and thornmail is getting 'gutted' though im not entirely sure how much it will hurt overall as it was rarely built in the first place due to lack of stats.
frozen heart is getting a minor nerf randuin's is getting a moderate nerf to the point that sunfire cape is starting to become almost equal in value and thornmail is getting 'gutted' though im not entirely sure how much it will hurt overall as it was rarely built in the first place due to lack of stats.
thonrmail rarely built lol
could you explain that? I honestly rarely see thornmail outside of games where the enemy has all AD laners. Maybe on rammus and taric etc but I honestly cant say Ive seen it as a core item on a that many champions. more a situational purchase if anything.
could you explain that? I honestly rarely see thornmail outside of games where the enemy has all AD laners. Maybe on rammus and taric etc but I honestly cant say Ive seen it as a core item on a that many champions. more a situational purchase if anything.
I build it as a core item on jungle Sion since it stacks well with the gromp buff and I end up with +- 5.8K hp anyway. It gives a nice chunk of armour with an armor-y buildpath and allows me to actually be a threat to adcs.
valid but why not just build frozen heart? slow them down so you can stick better? do you already build randuins?
I think you mean frozen mallet, not frozen heart (frozen heart doesn't slow movespeed). I sometimes build randuins, depends on my mood and how the game is going. I get righteous glory to stick (e slow into q knockup also helps).
lol my bad i forgot frozen heart doesnt have the same ms slow like randuins omen. Anyway I see how its important to your build but I still dont see it as pivotal. With what you're describing I'd say it'll hurt it but not on par with he randuin's omen nerf which is a big deal. Though with dead man's plate incoming you could probably just switch the two out and effectively achieve the same thing.
Actually, most of them are pretty minor. Small cost increases and/or stat reduction, I think.
Frozen Heart 100 -> 90 Costs more. "learning basic counting with Riot"
Frozen Heart 100 -> 90 Costs more. "learning basic counting with Riot"
A small stat reduction and a small cost increase. It's like 150 more gold or something. That's not much.
A small stat reduction and a small cost increase. It's like 150 more gold or something. That's not much.
"Lets make something worse, then make it more expensive" I'd buy that shit in an instant.
Can someone send an expert in market research over to riot to explain how supply and demand works?
I really , really feel for tanks right now. This is pretty goddamn bad for them. I don't particularly love tanks, but I don't hate them either.
This is kicking them when they're already shambling after being crippled.
and then an 8000 hp Sion walks into the room...lifts his axe and everyone dies
I like your argument.
Let this sink in: Frozen Heart is worse than it was back around patch 3.0, where nobody even used it in the first place AND when it still had 20% attack speed reduction.
Amazing, they're making the item the worst it's ever been.
Pretty sure frozen heart is one of the most gold efficient items in the game right now. It deserves a nerf.
Let's be honest, Frozen Heart was an extremely cost efficient item in the first place.
Items didn't get cheaper, all the tank items that got nerfed got more expensive. And on the Thornmail, it's not so much that new thornmail synergizes with stacking more armor, it requires you stack more armor, because that 25% extra damage from bonus armor is peanuts compared to that other 15% reflected AA damage. God help you if the enemy builds Black Cleaver or has a kit with armorshred in it.
especially considering most tanks won't have more than 200 or rarely 300 armor by late game because it starts to become an ineffecient stat. 15% of 300 is 45, 15% of a vayne critical's 500(since vayne doesn't build much ad) is 75
15% of a 1000 critical damage before reductions is 150...that's quite a lot for the item to lose over at most 45 in return
please read through the post as some of it is my response to you and some of it is my addition to the other reply.
magic resist was never intended to reach the levels of armor: why, because then mages can't do their primary job: being the second highest priority target with high long-ranged damage
now, as for my reply to the other post
especially considering most tanks won't have more than 200 or rarely 300 armor by late game because it starts to become an ineffecient stat. 15% of 300 is 45, 15% of a vayne critical's 500(since vayne doesn't build much ad) is 75
15% of a 1000 critical damage before reductions is 150...that's quite a lot for the item to lose over at most 45 in return
I like it actually. Now I won't get countered by a SINGLE FUCKING ITEM (
) whenever I play
or some other AD top laner.
Well seeing as melee tanks have no way of closing the gap on your ranged kitey ass top,
was the only way we could even hope to do damage to you. Now I guess
are going to be top every game because nothing can really stop them from right-clicking anymore.
You what?Pull ----> Axe Swing ----> Dunk -----> Dead adc.
Or
Ult With Knockup ----> Movespeed and attack speed slow -----> Useless ADC ------> ADC Dies From Thornmail Without Malphite Doing Anything Else.
I Rest My Case.
Rammus: Roll, hit, taunt, afk. "Enemy slain" Returns to 300 gold and a dead vayne. Life complete.
The thing that bugged me about tanks was that they would not build a single damage item, and they would still do more damage then the mid laner, and sometimes the adc. Exhibit A -
and Exhibit B 
I'm going to be making an effort to replace any Item builds I have
on and replace them with something else... probably
, just in spite of this nerf. I'm hoping if enough people stop using the nerfed Items, riot will realize how stupid the nerfs are and revert them later, but knowing riot, they'll be like "let's nerf the rest of the armor items and buff
, that'll balance everything out"
its an overall taric nerf.
"Gutted" Lets do some math. Lets assume the tank rushed thorn mail and has about 150 Armor (100 bonus). The adc will have around 200 AD, so with the 66% AD reduction, the ADC will do around 66 damage to the tank (not including armor pen due to varying degrees from runes/masteries). Before the nerf thorn mail would reflect 30% of the damage before armor came into effect, thus reflecting 60 damage. After the nerf thorn mail reflects 15% (30) and 25% of the tanks bonus armor (25). Add that together and you get 55 damage compared to 60. Looking at the "HUGE NERF" I am surprised that that 5 damage really even means anything to you. Now you might say that that 5 damage stacks many times with an adc that attacks many times. So lets say that the adc attacks you 10 times before you die (because its a teamfight, adc isn't the only one attacking you). that's only 50 damage. Not game breaking by any means. This also makes the item more effective against AP/supports/other tanks. Lets assume that its late game, the enemy apc has 100 AD and you have 300 Armor. They already burst someone else down and kite you using basic attacks while skills are on CD. Thorn mail would reflect 15 damage from the enemy AD along with 75 damage from your armor. That means that for every basic attack the enemy APC/tank/support hits you with, they are doing about a whopping 13 damage (87.5% reduction) and taking about 90 damage back from your thorn mail.
So please before you go complaining about how big the nerf is going to be, actually do the math.
"Gutted" Lets do some math. Lets assume the tank rushed thorn mail and has about 150 Armor. The adc will have around 200 AD, so with the 66% AD reduction, the ADC will do around 66 damage to the tank (not including armor pen due to varying degrees from runes/masteries). Before the nerf thorn mail would reflect 30% of the damage before armor came into effect, thus reflecting 60 damage. After the nerf thorn mail reflects 15% (30) and 25% of the tanks bonus armor (25). Add that together and you get 55 damage compared to 60. Looking at the "HUGE NERF" I am surprised that that 5 damage really even means anything to you. Now you might say that that 5 damage stacks many times with an adc that attacks many times. So lets say that the adc attacks you 10 times before you die (because its a teamfight, adc isn't the only one attacking you). that's only 50 damage. Not game breaking by any means. This also makes the item more effective against AP/supports/other tanks. Lets assume that its late game, the enemy apc has 100 AD and you have 300 Armor. They already burst someone else down and kite you using basic attacks while skills are on CD. Thorn mail would reflect 15 damage from the enemy AD along with 75 damage from your armor. That means that for every basic attack the enemy APC/tank/support hits you with, they are doing about a whopping 13 damage (87.5% reduction) and taking about 90 damage back from your thorn mail.
So please before you go complaining about how big the nerf is going to be, actually do the math.
There's a post with actual math showing just how much of a nerf to each it this is.
Your math is bad btw, check that post out.
Logged in just to up vote this post.