Aatrox PBE change are carefully disguised nerfs and amplify Aatrox's weakness
So after 2 years we finally get some Aatrox changes. 2 years of Aatrox mains posting their ideas about what he needs, why he fails and providing Riot with good ideas.
In the end, the decided to completely ignore all of it.
This is quite mind boggling. I am doing to explain to you how these changes will render Aatrox worse than ever, and in doing so, by the time it comes to rework him, they will basically be allowed to make him into a totally different champion that resembles nothing of him now.
These changes are along the lines of the stupidity that allows decisions like Edge of Night to happen. Edge of Night is being nerfed, probably 45 second CD instead of 30, 5 second window instead of 10, and less AD. But really, why is this situation even here? What thinking allowed for such an obviously OP item to put into the game? How detached from reality are the people at Riot who come up with these ideas? It was so obviously a bad idea that it makes you wonder if they really are stupid, incompetent, or both.
Consider these champions
, just a few of people you might see at top. Apparently its no issue that they do a combination of true damage, % of health and magic damage.
But apparently its not okay for Aatrox. Below you will see they changed the damage of his E to physical from magic. Sure it does more damage now at later levels and scales a little better off of AD. But notice what Riot has done: They decided for everyone how Aatrox can be played. They decided the
is not longer an option. They made his early harass much weaker as most top laners Aatrox faces builds
and start in the lane with more armor than magic resist.
Furthermore, Aatrox is known to have issues sticking to enemy champions. So what does Riot do? The nerfed his slow. His E is usually leveled up first. It will be leveled up 3 times by level 5, which at that point you are losing .25 seconds of slow, then .50, then .75 seconds. Sure, it slows them by 10% more, but you are losing nearly 30 percent of the duration!
Blades of Torment (E)
Cost changed from 5% current health to 30 health
Damage changed from [75/110/145/180/215 (+60% AP)(+60% Bonus AD)] to [70/115/160/205/250 (+70% bonus AD)]
Damage type changed from magic to physical
Slow potency changed from 40% at all ranks to 30/35/40/45/50%
Slow duration changed from 1.75/2/2.25/2.5/2.75 to 2 seconds at all ranks
[new effect] Now fills 20% of the Blood Well upon cast
Now lets talk about his W. But before we do, remember what everyone always said when people said that Aatrox was too squishy? They would say that Aatrox's tankiness is his sustain. Okay cool. So now that his sustain has been gutted, he is even more squishy. Yes, the new W heals more above 50 percent health than the old W, but its not going to compensate for the triple healing multiplied by masteries and spirit visage. And if you want to take advantage of the larger healing at higher health, then you are forgoing using Blood Price for the now nerfed bonus damage. Even furthermore, his W healing scaling off of bonus AD was great because Fervor of Battle increased his healing. I don't care that it doesn't cost health to use anymore, it was already weak and unlike so many other champions who have build in armor pen or crits, Aatrox doesn't have any of that. Also, nothing has been given to him for any tankiness in combat to compensate for his gutted healing. They took away his super healing (which was easily shut down by hard CC and attack speed reduction anyways) and left him with nothing unlike
and others who all enjoy built in resistances, tenacity, parries and blocks and shields.
I won't talk about his Q. Its still the same problem and no one was asking for it to do more damage. Literally no one.
So in the end, after 2 years, Riot misses the mark. Not only does he still have the same issues, they are even worse. Gutted his lifesteal with no additions to his defenses. In fact, its even worse now because his passive revive only works IF you have the blood-well full. Increased Q damage even though no one wanted or cared for that. Nerfed his E making his slow overall worse, and the damage less effective in lane.
Aatrox is now weaker, and pulled in more directions before. If you want bigger healing percents, you need to build HP, but you still need Attack speed to get the heals faster, and you need AD because hes still an auto attacker and his damage scales off of AD.
GOOD JOB RIOT. Way to royally screw this one up.