the nerf Darius needs
Make the circle of his Q an intense red color, that way we can see clearly where we should stand against him
Make the circle of his Q an intense red color, that way we can see clearly where we should stand against him
It's not limited to Darius. His Q hitbox is wonky; I hit champs and they take no dmg, Im out of range but they still take dmg.
Riot has poor hitboxes, and there are many posts complaining about it. Even for those with indicators.
If Darius's Q is hard to read, I don't want to know how you'll react to the Lux ult indicators
Edit:
Poor HItbox indicator champs, add more as we go:

(R)
They nerfed his Q radius last year when he was OP, but they didn't change the hitbox on it, so it's really not visually clear to either people
his E is the same way, I can catch a TON of people in the radius and they'll walk away with no pull, and sometimes I think I miss but I pull way more people than I was expecting so it leads to multikills
they should have spent their preseason budget doing a hitbox pass
Xerath has a similar issue (granted he isn't really played much so it doesn't come up too often as a problem) . His charged up q hits just a few pixels beyond what the indicator shows. They need to cap it off like they did with Jhin's ult not too long ago

Also want to add Morgana, Thresh, Blitz. Some of the worst offenders of this.
Xerath's hitboxes got fixed in the MYMU.
It got "fixed" but it's still off. Something something, aerial projectile. The same justification they use for Jinx R hitbox or Ez Q hitbox.
The list is for champs with inaccurate indicators of their abilities. So not things like Morg Q, Thresh Q,Blitz Q. While they have inaccurate hitboxes(aerial projectile / 3d +2d issues), those don't have indications of where they'll hit, like, say, a Jhin W, Xerath Q, or Sion Q. The reason abilities have indicators in addition to delays is because those delayed abilities are supposed to be powerful, and the indicators help you dodge them, making those types of things extremely punishing for the unskilled player
Yeah we espacially need the Lux ultimate indicator in how large it will be.
It will both benefit Lux players and thsope who want to step out of it, right now it sometimes hits when it should not and some other times doesnt hit while the enemy is clearly in there (Most frustrating feeling ever)
Q
R
Jhin R yes, but Morg's Q doesn't have an indication of where it'll hit. It's like how for Xerath's Q or Xerath's R there are outlines telegraphing where it'll land.Morg Q has nothing of that sort.
Jhin R doesn't REALLY have that sort of indicator, but, because of the hitbox of the projectiles, you can still get hit even when you're outside of his sniping cone.
And his pull aswell, show the real range pls
lol no
lol yes
nerf adcs first so they dont oneshot him before he even gets to Q then nerf him all ya want.
nerf adcs first so they dont oneshot him before he even gets to Q then nerf him all ya want.
I dont know why ur getting downvoted, I always get raped by the slightly fed caitlyn or vayne within 2 seconds even If i have 3 armor items.
I have learned to go full tank with one mr item if they have a twitch or vayne just so i can maybe be viable in game not saying it works every time because i still get blown up and dont do enough damage to kill anything but it works sometimes
is this thread serious? you already see an indication of his Q...
just inform yourself before posting next time.
yes, what i propose it to make it more visual by making the color more intense, i did this thread to see if i'm the only one not being able to see clearly the indication of his Q if i'm getting upvotes it means that other people also find it troublesome...
If they added more clarity to Darius' q and fixed the damn hitbox I am sure it would better reward Darius for landing his goddamn q and give the enemy a chance to know where it's gonna hit.
Came in here ready to throw a fit. I figured it was gunna be some dumbass actual nerf...
But I'm fine with a change like this. It really only helps lower elos out since most higher elo players already have a good understanding of the blade radius and range from Darius's model. Kind of a QoL of sorts for enemies.
The nerf Darius needs is for someone to build a time machine go back in time and tell Certainly T that if he puts out anymore champions it'll actually cause World War 3, and that he just needs to stop for the sake of the human race.
2 birds with one stone actually, we could be rid of Darius and Yasuo all together and live happily ever after....
I've made a thread about firing Certainly T and Ghostcrawler, got downvoted into oblivion by fanboys. These two guys are toxic to the game.
hey guys I found the bronzie LUL
This is the nerf Darius deserves, but not the one he needs right now.
Alright I've made a Batman reference I can go to sleep.
[deleted]
isn't vgu when a champ gets a total rework like sion?
[deleted]
your logic isn't flawed, but i still think riot uses vgu for sion/poppy rework lvl
yea, you are right, and it was a useless comment anyways, so I removed it.
VGU Stands for Visual and Gameplay Update
VU is Visual update
I would classify this change as more of a QoL change then either
yea, you are right.
If you have a problem seeing his Q indicator you can probably change one or more graphic/other visual settings to help. It's not like Elemental Lux where her starting "style" skin makes some of her her abilities translucent.
wait how do you change the graphic settings?
I believe that they are part of the in-game settings. The best thing to do is to make a custom and there should be a section that allows you to change them.
TBH even with the indicator, the getting closer to him mechanic still doesn't make any goddamn sense. So the counterplay against a champion who is extremely sticky and wins extended trades is to get closer to him.... wut. I would also like it to be known that his E hitbox/animation is also super jank.