Is critical strike too good and cheap currently?
Posted a few other topics addressing this and was hoping to get one that got some real ground swell. I want to hear opinion from both people who tend to play ADC's and those who tend to play basically everything else.
I think that as it currently stands, it's way to easy to build critical strike and this had led to certain champions simply outputting WAY to much damage for the game to be healthy. Let me be clear i don't have issue with the stat in theory, but it is currently possible to have a 4 item build that gives you 100% crit chance.
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is the most recent combination i have come across, but it is by no means the only combination that works. This one offers not only 100% crit chance, but 140 bonus AD, 10% movement speed, 60% bonus attack speed, an energized basic attack, 30% CDR, and the ability to literally never run out of mana. Another way to look at this is that since you will ALWAYS crit, you will do 210 more damage (before armor) per attack, you will attack much more often, you have the ability to chase down targets with your bonus 10% movement speed (+33-35 movement speed, basically a bonus pair of boots), the bonus CDR means you can use your abilities much more often, and the infinite mana so long as you auto attack means that you never worry about running out of a resource you need. What makes this issue worse is not so much that you could get to 100% critical strike chance, though that is a very large issue. It's both the ease at which you can get such a high chance,
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is already 50%, and that champions don't really have to give up any thing to get to this point.
I think a lot of people would be more ok with champions that had to pick two of three choices. You can crit often, you can do a lot of damage (high AD), and/or you can attack fast. High crit and high attack speed means that you will often get the effect but each critical may only do 250-300 damage. High damage and high attack speed means good DPS but no sudden moments of "oops" that was 40% of a tanky champions health in one auto. Finally high damage and high crit means you hit like a run away semi truck, but you only attack maybe once every couple seconds (great burst damage, HORRIBLE sustained damage).
If you are still having trouble understanding why this is an issue, imagine an ADC with 200 AD. With
and 100% crit, this basically means the champion has 500 AD on every auto attack. Give that champion 1.5+ attack speed and you can see how fast they melt through all but the beefiest of tank champions. Would you be ok with the average mage if they could easily get to 500 AP and their average full rotation was up every 4 seconds, plus they never had to worry about mana issues.
gives you 55% crit chance (in other words half the crit chance on all items that have it). You can still build towards the bonus, and you can still do a lot of damage when you do crit.... BUT it's a lot harder to get to that critical mass you need for insane levels of DPS.