Getting tons of magic pene still feels worthless against tanks

Dead flag blues··1 votes·329 views

Title : being a tank and buying item 3194 against Teemo Cassiopeia or any DoT mage feels like hard countering him, even if the mage actually gets item 3020 item 3165 item 3135 item 3151 (it literally happened to me one game ago on my smurf account, I didn't even deal 5% of a Garen's hp with a mushroom who only had item 3071 item 3194 item 3111 item 3053 (and obviously also "hard countered me omega skillz item 2013 300 golds)

Meanwhile, being a mage and getting item 3157 item 3047 against a right-clicker doesn't even feel like having armor

5 Comments

MorganFreemanBot3 votes

Mages aren't supposed to be tank killers.

They're capable of killing tanks, and some mages are definitely better at it than others (Brand), but in a broad strokes sense tanks are supposed to be able to weather the storm of mage damage and come out of a spell rotation or two wounded but alive.

Dead flag blues2 votes

{quoted}

Mages aren't supposed to be tank killers.

They're capable of killing tanks, and some mages are definitely better at it than others (Brand), but in a broad strokes sense tanks are supposed to be able to weather the storm of mage damage and come out of a spell rotation or two wounded but alive.

yeah but tell me, how a single item counters 3 / 4 items ?

MorganFreemanBot2 votes

[{quoted}](name=Dead flag blues,realm=EUW,application-id=3ErqAdtq,discussion-id=RwpbbYR7,comment-id=00010000,timestamp=2018-03-23T22:13:52.341+0000)

yeah but tell me, how a single item counters 3 / 4 items ?

I don't understand the question.

Adaptive Helm (I think that's the name?) mitigates repeat damage, but it's not a hard counter. 20% absolutely is noticeable, which it should be, but it's not the be-all, end-all. A brand or Cass with a void staff, and a decent amount of AP, will still rip chunks out of a tank's health bar.

The "counter", I guess, is that the tank doesn't just fall over dead because said make looks at them wrong? Again.. that's intentional. Adaptive was added because "Dps mages", I.E. the repeat casters / % health DoT damage dealers, were killing tanks with lightning speed. The fact that it slows down their inevitable death vs those enemies is by design.

At the end of the day, again, mages aren't there to kill tanks. They can do it, but if you're pumping all of your damage into a tank then something's probably wrong.

SierraTangoDelta2 votes

That's because armor is shitty against carries since they have access to much better ways of boosting their damage besides just AP

The Bad Touch2 votes

Tanks/jugs pretty much shut themselves down damage wise through itemization. Most tanks take ages to kill most casters.

GL killing a Cass with item 3020 item 3007 item 3157 item 3151 item 3116 item 3135 as Garen building item 3111 item 3194 item 3071 item 3143 item 3742 item 3053

Because any melee with less than 2 armor items is adc fodder.

Sure you probably won't kill him (he'll likely be ale to get away)... but unless you can't aim for crap.. there is no way he should be able to kill you.

Also Garen just can't engage on Cass period without flash... and if your own flash is on CD... you just got outplayed. :P

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