"ADCs are fair!"
As uh, you know, they become more of a sustain tank than literally any champion ever was, one shot people left and right regardless of how tanky they are, and have literally no counterplay other than go nowhere near them. But hey, that's fair, right?
Riot talks a lot about how they don't like stat checks, but that's exactly what an ADC is; you either one shot them, or die! That's what happens when they hit for 800-1200 more than twice a second, heal for 30% of that, and have an item to get out of literally every fuck up they can possibly do.
Oh, but ADCs are hard! They have automatically-aimed, unmissable, resourceless attacks that automatically fire off more than twice a second at extreme range! Right clicking and winning is just so hard, I can't blame Riot for making them absurdly broken!
For a company that talks so much about balance, you sure don't back up your words. Not like I expect much more from an F2P cash grab.