What if everyone could ward hop?
Alright, guys, hear me out. As we all know, ward hopping was an unplanned innovation and was never really considered in the power budgets of champions who can do it. Yet, ward hopping has been more-or-less endorsed by Riot and the chances of it being removed appear to be slim to none. So, I present an alternative: introducing the Shifter Sightstone.
Shifter Sightstone
+
+ 800g (Total cost 2,600g) +175 Health +40 Armor +100% Base Health Regen
UNIQUE Passive - Point Runner: Builds up to +30% Movement Speed over 2 seconds while near turrets. UNIQUE Passive - Ward Refresh: Holds 4 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward/Plane Shift: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. Reactivating this effect on an existing Stealth Ward within 700 Range will instead consume a charge to instantly dash to the target location (15 second cooldown). A player may only have 3 Stealth Wards on the map at one time.
(Unique Passives with the same name don't stack.)
With this addition, wards can be made untargetable to all other abilities, except the Teleport summoner's spell. Lee Sin keeps his "big play" potential, and other champions gain the ability to invent their own plays based on this mechanic. Lee Sin's options to make plays would actually increase when near allied champions or minions, as he would still be able to Safeguard in addition to this. However, Lee (and other champions building Shifer) would really need to invest in that flexibility since the item isn't really slot or gold efficient when not considering its passives/actives. This should actually help smooth out Lee's powercurve, since he will be a bit less safe/overbearing early game, and a bit more flashy/flexible mid/late game if he purchases this item.
As far as balancing goes, this item provides a lot of flexibility to make plays (similar to the Flash summoner's spell) but is counter-weighted by its relative stat inefficiency which make it a really poor first-buy item. This item puts a quantifiable price tag on flexibility and opens up an itemization option for champions that don't otherwise have that kind of "flashy play" potential built into their kits. This item also gives lots of non-supports an incentive to provide vision for their team, taking some of that weight off the support's shoulders (support mains rejoice). For comparison, the proposed Plane Shift effect has the exact same range and slightly longer cooldown (and isn't affected by CDR) than Lee Sin's Safeguard but without any of the other 3 effects Lee has on his W.
Thanks for reading! -Painted Celt (Sam)
Edit: Increased combine cost; 300g -> 800g (Total cost 2,100g -> 2,600g)
+
+ 800g (Total cost 2,600g)
+175 Health
+40 Armor
+100% Base Health Regen
All of these champions can do exactly the same thing as Kat/Jax/Lee without needing to use a ward to do so. They just click where they want to go, so it's not like ward-jumping is some epitome of gap-closers pushing such champions over the edge.
, the end is near
Just became the most powerful monster in the league.