Frozen Mallet Rework

Painted Celt·2/13/2018, 9:56:35 PM·40 votes·4,649 views

With the current PBE testing of Frozen Mallet changes, here's a concept for a Frozen Mallet Rework: Juggernaut Item, balanced around new active which is melee ranged

https://imgur.com/sWXEu13

Can still be used decently by a few ranged champions who like to occasionally get in melee range Gnar Urgot. The active isn't very ideal for other ranged champions who currently use Frozen Mallet for perma-kiting KogMaw Teemo. If many ranged champions still used it, the passive/stats could be nerfed and the active could be buffed. The Cold Rage passive wouldn't necessarily need to be unique from regular Rage passive on phage items, since the slow is greatly reduced and juggernauts/bruisers already get kited pretty hard.

65 Comments

ProfDrDeath2/13/2018, 10:54:59 PM13 votes

That active is an interesting idea. Could maybe use a bit of number tuning, but the idea seems rather solid.

Would have the passives Rage and Cold Rage stack like Shiv and Firecannon - get the bigger effect out of the two. For instance, if a target has less than 400 MS, you'd get the 20 MS from Rage, whereas with more than 400 MS, you'd get the higher value from Cold Rage.

Bjørnetjenesten2/13/2018, 11:00:20 PM8 votes

Make it melee only, like steraks and hydra items.

Jinx Hunter2/14/2018, 4:45:09 AM6 votes

No, fuck Gnar. Make the damn thing melee only and just buff Urgod.

wildfox992/13/2018, 10:01:07 PM4 votes

active CD : 15 > 40 sec,now it slows the targets hit by 30%

and it's perfect

Professor Ward2/13/2018, 10:14:29 PM4 votes

item 3078 item 3053 item 3022 seems like it will be obscene, especially considering the base movespeed from trinity and the fact that the phage proc will still work.

5% movespeed steal 5% movespeed Bonus +20/60 movespeed from phage 50% base ad boost for BOTH tri proc and mallet active Decent hp numbers for mallet active

I see this making bruisers capable of too much sustain chase damage. But hey, maybe not.

Yordle Xayah2/14/2018, 6:23:35 AM3 votes

FM built out of Phage??

Now YOU are Old School [slayer-jinx-wink]

Ren Amari2/14/2018, 1:48:22 AM3 votes

When people don't realize that frozen mallet is actually an incredibly strong item... When people realize that health items other than warmogs do not exist in this game. When people realize how anti-burst mallet is, and the amazing self applying CC / utility it applies for supports/ tanks / adcs / bruisers. But yeah.... Let's change it's diversity of itemization. We want tanks to be viable again.. Thanks for the reference, season 5 called they want their meta back.

LVL99 Helper TK2/14/2018, 4:59:08 AM2 votes

that item would be even more broken on ranged, make it melee only, gtfo with this shit

Micbran2/13/2018, 11:44:54 PM2 votes

Wow... it’s actually pretty good and interesting active too! I think it would do pretty well for juggs and bruisers.

Friendly Ram2/14/2018, 12:14:05 AM2 votes

I'd be fine with the lower slow since it also gives ms. Only problem i see isitem 3085 interaction.

DeadUnborn2/14/2018, 1:04:13 AM2 votes

Just for the passive that would still be a solid item on teemo

Tychusfindlay9182/14/2018, 3:36:06 AM2 votes

Active seems too redundant with tiamat.

SirLapse2/14/2018, 9:48:47 AM2 votes

A major complaint I have is that the item shares a similar aspect of when to build it as Titanic Hydra. Both have effects you'll typically be using to waveclear, which while it is a problem as a top laner who doesn't build Tiamat (aka most juggernauts), it'd make more sense if this was another Tiamat purchase with the current effect. Then there's the build timing.

The gold worth and stats themselves can be debated, but the "when is this built" is unsolved. Frozen Mallet on Gnar, Teemo, etc. are first or second item choices. Urgot prefers to build it only after his Cleaver so that he can make use of the reduction. This overlaps with the first Phage purchase and Phage speed-up effects, which have diminishing returns because of how movement speed works.

Now, onto a side note here -- Kindred and Kog'Maw, hell even Kalista at times build Frozen Mallet to die much less quickly and add higher team utility. They need their damage items first before they can ever consider building it, with stuff like Kindred being able to build it second item. Shyvana has become overly reliant on this item in comparison.

I like the design greatly like the Lethality changes where it's based on the opponent's stats and not just an overtuned effect. But the item simply would not replace the current one for melees (based on what you've given) and would still be greatly in favor to ranged champions as they all have lower MS than melee characters (with things like Teemo being the exception after he gets levels into W). Even despite that, it'd never be built.

I suggest making it so that Frozen Mallet actually gets tuned power to the user in a more windowed fashion, which is the problem we've had with this item consistently. Active effect that makes it so the first auto-attack slows the enemy after a channel (so that the enemy can see it) with a strong slow effect that is comparable for both melee and ranged for a short duration. The cooldown would be still relatively short to make use of it in teamfights multiple times (shares current active use on champions that would rely on current Mallet) but would give the opponent actual breathing room against the item. As for tuning the numbers or if it'd need ambient resets or anything like that would remain to be seen, as this is just brainstorming.

Again, great concept you've given as it sparks discussion. Hopefully we see more simplistic ideas for implementation that solve what has been a long term complex issue, because those tend to be the better solutions instead of the super roundabount changes we've seen before on the PBE.

Spoofghoul2/14/2018, 12:31:03 PM2 votes

Sion item 3748 item 3022 item 3078 item 3053 item 3083 Yess i like this idea of oneshotting squishies

Sire Hippington2/14/2018, 10:13:08 PM2 votes

The main issue i see is how it will get abused in combination with titanic hydra for absurd burst from actives on a very tanky built. With the hydra+FM active, you'd add 1AD+base ad+40+15% maxhealth to your burst. Throw in trinity and Steraks and you sit on nearly 4 k hp with probably enough burst to pop any squishy as if you went full assasin. I don't think turning bruisers from tanky dps into assasins with high HP instead of defensive mobillity, stealth or such is a healthy way to deal with their issues... Rather than damage, move some utillity onto that active, like 70% slow decaying over 1,25 sec + grounded with only some small damage. Though that might become absurd if used on a champ like mao to lock down your ass for another 1.25 sec ontop of their own CC...

Skias2/14/2018, 6:51:57 PM1 votes

This would be completely busted.

WardBaronFFS2/14/2018, 8:33:36 PM1 votes

I only ever built it for the slow and health.....and on basically every top laner I played besides riven.... ;-;

Avios12/14/2018, 9:30:31 PM1 votes

I saw this and thought it was a real change...

Boy was I disappointed, please make this happen Riot :P

Newbie1287492/15/2018, 2:10:35 AM1 votes

delete frozen mallet from the game instead

no to toxic2/14/2018, 9:57:38 AM1 votes

League 2020 every single item builds out of item 3044

Shablagoo2/15/2018, 1:24:35 AM1 votes

item 3022 item 3053 item 3078 This would literally remove the counterplay all bruisers have, but this is a bruiser fan boy thread so no one will agree.