Don't buff Sejuani or Sion.... Buff Cinderhulk.
I will try to keep this brief. For a while now, Sejuani and Sion buff requests have been surfacing on the boards with some frequency. Now, don't misunderstand me - Sejuani and Sion may or may not be in a bad spot right now, but directly buffing them would be a mistake and I will explain why.
I personally enjoy playing Sion. I even "mained" him before his rework. However, I am not so biased as to not see that even in his current state, Sion is still a decent jungler WHEN COMPARED TO MANY OTHER TANK JUNGLERS. Statistically, Sion jungle is actually pretty middle of the pack while Sejuani is lower-middle tier. However, when you actually take a look at the statistically worst junglers (by winrate), you will find that the bottom 5 list is entirely comprised of Cinderhulk users (all of these use cinderhulk in their highest winrate jg builds). [Source Champion.gg] http://i.imgur.com/0IaYLAf.jpg
So, as much as it may appeal to Sejuani and Sion players to have their champions specifically buffed, doing so is going to still leave the majority of other tank junglers in the dust... And don't even get me started on non-meta tank junglers that aren't listed on the database sites. Simply buffing the average/sligtly-underaverage tanks will leave even less reason to ever play the most struggling tanks.
My personal opinion is that in order to achieve an actually balanced and diverse tank jungler pool, we should start at the root of the problem. Buffing Cinderhulk will remove all need to buff Sejuani or Sion while also lifting up the dregs of the jungler pool in a fair manner. Of course, some champions that were 'balanced' with the already nerfed Cinderhulk in mind (ehem... Skarner) might need to be looked at, but even so this remains the simplest, fairest, and most logical course of action.
I would personally like to see buffs to the Immolate passive on Bami's Cinder and all items built from it. This would also help resolve Sunfire Cape being overshadowed by Deadman's Plate. In these examples, the damage is made to scale with current health in stead of per level. This passive would essentially work as a "soft taunt" encouraging enemies to attack the tank in order to reduce their damage output. The improved damage scaling would help tanks clear better early on and draw enemy fire later on. This buff is going to be especially important with the situation that champions like Dr. Mundo are going to be facing in the pre-season...
Bami's Cinder Immolate: Deals 7 (+0.5% of the owner's current health) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
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Cinderhulk Immolate: Deals 14 (+1% of the owner's current health) magic damage per second to nearby enemies. Increases with time in combat up to 21 (+1.5% of the owner's current health). Deals 50% bonus damage to minions and monsters.
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Sunfire Cape Immolate: Deals 30 (+0.75% of the owner's current health + 0.75% of the enemy's current health) magic damage per second to nearby enemies. [Note: This change would help define a niche for Sunfire Cape as an item best in "Tank/Bruiser VS Tank/Bruiser" situations (top lane).]
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Thanks for reading! Be sure to show your support by commenting and voting in the poll. If you don't agree with the proposed Immolate buffs, and have something else in mind, please post your suggestion. I am very open-minded to other solutions.
I don't see a problem with this. As a matter of fact, I don't see anything at all.
isn't even a tank jungler lol. Riot just nerfed her into that state.
was core on her....
is gross enough right now
than the buffs I suggested to Immolate. This would be especially true when looking at the "burst" factor of the user, since Titanic Hydra's active effect instantly deals 10% of the user's maximum health in damage. Immolate is probably actually safer to buff if the intent is to avoid tanks assassinating people.