This game has no agency.

DarkinPrime··1 votes·703 views

You get feared, suppressed and taunted in a team fight by Warwick Galio , the fight is over.

In fact, I have never been on a team that won a fight when the enemy has those 2 champions. Ever.

By the time all the CC wears off, your team is dead. Its not fun to sit there with no control over your champion and watch your team lose. The coordination required by a team to bait those very strong team fight ults and team fight at the right time is spectacularly hard in Solo Que.

Perhaps this isn't a problem with teams that play together and communicate, but in Solo Que it is simply not fun.

Other not fun combos would be like MonkeyKing Amumu

You get the idea.

All of this may not be as bad if the game wasn't set up in such a way that the worst player on the team has way too much ability to sink the entire team.

League could be a great game. The damage needs an across the board reduction, and CC duration need to be reduced across the board as well. The game would be more fun with more margin for counter play. So you and your team start a great team fight. Well ya know what, the doesn't mean you get to just win the fight. You should have to make consecutive good moves, not just CC an enemy team into obvliion which gives them not chance to counter play.

I swear, its like the clowns at Riot don't really understand anything about game design or game theory.

**If chess was like a League Match, you would have a 70% of losing the match if you lose the first pawn, an a 90% chance of losing if you lose the first real piece. No one would fucking play the game if it wasn't VERY possible to turn it around when behind by playing smarter or changing your tactics. **

Riot has no idea what they are doing, and it frustrates me that very few of you seem to realize this.

2 Comments

Quiet Dude1 votes

Who'd win in a fight: DarkinPrime or DarkinHybrid? Battle of the boards.

Kaioko1 votes

They've been constantly reducing point and click CC though -- it's nowhere near the amount and duration it used to be from the earlier seasons. Damage seems to be looked at too slowly but surely.

On the other hand -- a game cannot have "agency" especially when you don't define what you want the intended result to be. I really wish Riot would stick to using basic terms instead of throwing a word like that because the number of people who are now using it incorrectly is absolutely astounding.

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