Community asks Riot to buff turrets for years, they dont listen and repeatedly nerf them instead.

Nausicäa ··96 votes·16,322 views
Preseason Development Update 1

Suddenly they decide to actually listen and buff them only to find that stronger turrets improve the game.

"It’s worth noting that the lane phase changes mentioned above are actually doing some good work for us here. Fewer early first tower takes are preventing cases where a big gank leads into big gold leads and the winning lane starts roaming the map and crushing lanes that were otherwise going even."

WHO WOULD HAVE THOUGHT BUFFING TURRETS WOULD MAKE THE GAME BETTER? HMMM MAYBE THE 1000s OF PEOPLE TELLING YOU THIS FOR YEARS?

Fucking hopeless company.

46 Comments

ModAcademy Kayn44 votes

No, people wanted all the turrets buffed. They wanted more damage, they wanted true damage, they wanted %percent health damage, they wanted a whole lot more stuff than just "buffing turrets". They wanted the return of the tower shield, they wanted constant tracking of targets even through untargetibility, they wanted to somehow be safe from 2v1 dives when the enemy pushed the minions into their turret. The community had mixed, extreme wants for towers.

The turret changes here are all focused on the first tower, mainly on durability, maybe on damage. The changes as a whole, aren't to buff turrets entirely, but to let laning phase draw out longer. Don't act like "Oh wow, they're finally listening to us", when we've give a whole lot of shitty ideas.

ModCaptainMårvelous34 votes

Riot buffing towers: Adding a shield that blocks some early pressure maybe.

Boards buffing towers: Towers now have the BFG that deals true damage equal to 150 -> 100% of your HP (Scales based on game time from ten minutes to sixty minutes). Also if you're classified as an assassin the shot is instant and increases death timer by 50-100% (Scales based on game time.)

TeCoolMage1 votes

no because we have a hatebone for true damage and %HP damage so instead it oneshots assassins and tanks via the urgot execution method where it deals 1,111,111 damage (except in magic damage)

Hemulen Magi3 votes

Yep. True damage or %hp damage on turrets would be horrible and would devalue the necessity of a front line when turret diving. Mixed magic and physical damage and just higher turret damage as a whole could be alright. Tankier outer turrets would be good either way.

SociopathFriend7 votes

I'm gonna guess those downvotes don't speak sarcasm

Who Fed Ru4 votes

The downvotes are from people that actually made these low effort buff tower shitposts

VexingRaven2 votes

[{quoted}](name=Who Fed Ru,realm=EUW,application-id=3ErqAdtq,discussion-id=RiTzk6ch,comment-id=0002000000010000,timestamp=2018-09-01T17:48:09.740+0000)

The downvotes are from people that actually made these low effort buff tower shitposts

No, the downvotes are from the people that didn't make those shitposts annoyed at the misrepresentation of the boards opinion by combining every extreme post ever into one idea as if everybody on the boards wanted that.

ModCaptainMårvelous1 votes

I mean it's hard to take "extreme shitposts" as misrepresentation when giant, sweeping, crazy changes like "Just nerf everything by 10%" gets a ton of love and approval. Every joke has a kernel of truth to it.

VexingRaven1 votes

{quoted}

I mean it's hard to take "extreme shitposts" as misrepresentation when giant, sweeping, crazy changes like "Just nerf everything by 10%" gets a ton of love and approval. Every joke has a kernel of truth to it.

I don't think anybody wants ALL of those changes at once. They just want 1 or 2 of them. The reason they get upvotes is because people are so frustrated they want to see any change to towers.

hrooza dota 2 votes

you forgot the aoe hit in boards buffing towers

VermillionWolf2 votes

{quoted}

Riot buffing towers: Adding a shield that blocks some early pressure maybe.

Boards buffing towers: Towers now have the BFG that deals true damage equal to 150 -> 100% of your HP (Scales based on game time from ten minutes to sixty minutes). Also if you're classified as an assassin the shot is instant and increases death timer by 50-100% (Scales based on game time.)

Seems about League community

Slythrin Umbreon3 votes

To be fair, we've waited 4 years for literally anything to make the situation better only to have it repeatedly get worse. Usually with some condescending side remark directed at players that wanted Tower Buffs :/

Over the top frustration is kind of expected at this point...

Ragnaveil2 votes

Well said.

Anin7775 votes

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=RiTzk6ch,comment-id=0002,timestamp=2018-08-31T22:39:43.454+0000)

No, people wanted all the turrets buffed. They wanted more damage, they wanted true damage, they wanted %percent health damage, they wanted a whole lot more stuff than just "buffing turrets". They wanted the return of the tower shield, they wanted constant tracking of targets even through untargetibility, they wanted to somehow be safe from 2v1 dives when the enemy pushed the minions into their turret. The community had mixed, extreme wants for towers.

The turret changes here are all focused on the first tower, mainly on durability, maybe on damage. The changes as a whole, aren't to buff turrets entirely, but to let laning phase draw out longer. Don't act like "Oh wow, they're finally listening to us", when we've give a whole lot of shitty ideas.

Lool this is a dumb argument. Of course we want ALL towers to be buffed back to s5 standards. The current state of towers is a joke. People were throwing out suggestions like that because 1 champ could tank 40+ NEXUS TOWER SHOTS. Don't act like the outrage wasn't warranted.

Summonah1236916 votes

Sion angry. Just look at his face lmao.

Irelia Bot3 votes

{quoted}

Sion angry. Just look at his face lmao.

He looks happy to me

https://i.imgur.com/UdegYEc.jpg

Summonah123691 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=RiTzk6ch,comment-id=00000000,timestamp=2018-09-01T17:14:55.035+0000)

He looks happy to me

https://i.imgur.com/UdegYEc.jpg

That's not the real splash art!

Irelia Bot3 votes

{quoted}

That's not the real splash art!

But it is the right one.

Kairoptra12 votes

Can’t you people just be relieved they decided to do it? I get it. It’s frustrating when Riot doesn’t listen. But for the sake of your own mental health, can’t you at least try to have some positivity?

Milton Fletcher9 votes

when they deserve it they get it.

when you ignore the issue for years and then finally do it, we arent going to sit together in a circle and sing kumbaya.

its bullshit and unnecessary.

Kairoptra2 votes

[{quoted}](name=Milton Fletcher,realm=NA,application-id=3ErqAdtq,discussion-id=RiTzk6ch,comment-id=00050000,timestamp=2018-09-01T01:55:03.946+0000)

when they deserve it they get it.

when you ignore the issue for years and then finally do it, we arent going to sit together in a circle and sing kumbaya.

its bullshit and unnecessary.

I’m not saying you need to forgive them immediately; don’t put words in my mouth. I’m just saying that, for your sake, you should just be relieved that there doing something. You don’t even have to thank them. There a fine line between when you’re being negative because you have the right to be so and when you’re negative just for the sake of being negative.

2Charmnot2Charm1 votes

can’t you at least try to have some positivity?

Ha, as if anyone has any positively left after this game sucked it all out, especially season 7 and 8.

Krully11 votes

wow wow wow wow wow.......you telling me that stronger outter turrets....is leading to less snowballing? WOWWEEEEEEEEEE

Inkling Commando4 votes

here's a simple buff that Riot could implement. remove the damage cap. turrets do base dmg, then base dmg +40% then +80% then +120% then caps there. with a low cap tanks could dive in, get a kill, and shrug off the dmg the turret does to them. but if the dmg were to climb each time it would cripple a diving tank enough for someone to finish or for them to back off and lose the kill.

Automated Riven1 votes

They already do that....

Inkling Commando1 votes

no they dont.

Unique Passive: dodging Pierce. turret attacks cannot be dodged. Unique Passive: Warming Up. turret attacks do 40% more damage each time they consecutively hit a champion (max 120%)

so using 210 dmg as a base (since that is the turrets ad stat) attacks dealt to a champion, if consecutively, will be 210 dmg, then 294 dmg, then 378 dmg, then 462 and capping there. so a tank could, well, tank the dmg, and get the kill.

Automated Riven2 votes

Oh, my bad. I misunderstood your post. I thought you were suggesting that towers ramp up to 120%. Not flat out removing the cap and letting them ramp farther.

SaltyToplaneGoat4 votes

Gee I wonder if this sudden change of heart has anything to do with them kicking out promoting our previous Mr. Lead Gamplay Design somewhere else where he can't cause any more harm. HMMM the timing is surely interesting. I wonder how many more changes we are going to get that were previously blocked by that guy because of his completly disorted vision for the game...

VexingRaven1 votes

{quoted}

Gee I wonder if this sudden change of heart has anything to do with them kicking out promoting our previous Mr. Lead Gamplay Design somewhere else where he can't cause any more harm. HMMM the timing is surely interesting. I wonder how many more changes we are going to get that were previously blocked by that guy because of his completly disorted vision for the game...

Wait, what did they do?

SaltyToplaneGoat3 votes

Ghostcrawler is no longer the Lead of Game Design - they "promoted" him into another position, dunno where but i'm glad he's gone. For example: Literally the moment he left we got Zoe nerfs and stuff, was kinda interesting to see.

egOrhythm2 votes

{quoted}

Gee I wonder if this sudden change of heart has anything to do with them kicking out promoting our previous Mr. Lead Gamplay Design somewhere else where he can't cause any more harm. HMMM the timing is surely interesting. I wonder how many more changes we are going to get that were previously blocked by that guy because of his completly disorted vision for the game...

Wait wait wait... I must have missed this.

Did barfGhostcrawlerpuke get relegated somewhere? Is that imbecile no longer in charge?

DID SOMEONE FINALLY REALIZE HOW SHIT HE IS AT BALANCE? COULD THIS BE TRUE?

SaltyToplaneGoat1 votes

Eh don't get your hopes up, after all this time in there I'm sure he's had enough time to push people like him into positions below him - that's the first thing I'd do if I was such a fraud like him: surround myself with yes-sayers, and I'll never have to defend my shitty ideas in my life ever again. just suggest something, make my minions think they came up with it on my own, and enjoy the party.

If you watch videos and interviews with him, you can totally see he just has not a single clue what's going on - but instead of doing what a humble person would, and leave the position for someone actually qualified, he blarts out some random bullquark that on the first glance sounds normal and that keeps him afloat. I think the main reason he wa sin the position so long was that if the company bosses had fired him, they would have to admit they made a shitty hiring choice that they should have seen coming to begin with given that the dude got kicked out of Blizzard.

But like this no one wants to admit a mistake, the imposter digs its roots into the company, and voila you are stuck with him for years until you finally "promote" him somewhere else.

Junglerz Fault3 votes

Turrets has been on the list for years.

Potato Doc3 votes

Sure instead of realizing they are looking to make improvements our community is deriding them for taking so long.

Don't look a gift horse in the mouth. Be happy they are doing it.

Bobloser35552 votes

they are too weak in late game one lost tf and its over even if you have all your towers standing still.

deadlychuck1 votes

That's also a respawn issue. The respawn timer is exponential, so you end up unable to stop a push from T1 to nexus if 4 people die at 40 minutes.

BestPudgeNA1 votes

Fuck yeah more needless jungle nerfs without compensation, i fucking love it.

Caretaker Jack1 votes

Nooo, don't do it, Riot. I no want it. [sg-janna]

Captainn Ginyu1 votes

riot wont give turrets any meaningful buffs dont expect it unless they once again wish to slow down the game or speed it up

Or just remove them entirely and make it so who ever rushes the nexus first wins

MC GrimReaper1 votes

Good that the finally are buffing them. Dunno, just feel that at the 15min mark, turrets go down like a paperweight, specially when ADC and a tank with the turret rune focus one, it takes a few seconds. Before you actually had to use your minions more and turret diving was dangerous. I understand a balance between aggressive opportunity and careful consideration is hard, but I feel that with turrets being so squishy, the aggressive method works better.

Daze Clover1 votes

They didn't do it before because Ghostcrawler was in charge. Now that Meddlar, is in charge he is doing it.

MasterDClone1 votes

nobody kknow if it will get better yet since they're not out yet lol

KlydeFrog1 votes

Wow someone posting something on the boards that isnt crying over " op" champs and winrate

Lakega1 votes

[{quoted}](name=Nausicäa ,realm=NA,application-id=3ErqAdtq,discussion-id=RiTzk6ch,comment-id=,timestamp=2018-08-31T20:30:21.540+0000)

WHO WOULD HAVE THOUGHT BUFFING TURRETS WOULD MAKE THE GAME BETTER? HMMM MAYBE THE 1000s OF PEOPLE TELLING YOU THIS FOR YEARS?

** Fucking hopeless company.**

Agreed

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