Change Minion Aggro so that Minions actually react to Ranged characters

Kingsgrave··22 votes·1,825 views

Currently, especially in Top, minions tend to only eat Top laners for even thinking about walking up to Mr. Ranged character, but when a Ranged character pokes the Melee most of the minions don't even give a fuck.

Riot pls equality

join the Meleeism movement

13 Comments

Rebonack7 votes

I booted up WC3 the other day to see how much Dota has changed since I last played and it reminded me of something I liked over there.

Lane minions in DotA react to auto-attcks before you even land an attack. They're after your blood as soon as you click a hero. That meant that ranged heroes harassing melee would instantly have minions chomping at their heels before they even start their attack animation. Melee heroes could use that to their advantage by clicking their foe and running from the minions to pull them closer to their side of the map and put a further buffer between themselves and a ranged opponent.

In League you just have to eat the ranged attacks and cry.

Kingsgrave4 votes

{quoted}

I booted up WC3 the other day to see how much Dota has changed since I last played and it reminded me of something I liked over there.

Lane minions in DotA react to auto-attcks before you even land an attack. They're after your blood as soon as you click a hero. That meant that ranged heroes harassing melee would instantly have minions chomping at their heels before they even start their attack animation. Melee heroes could use that to their advantage by clicking their foe and running from the minions to pull them closer to their side of the map and put a further buffer between themselves and a ranged opponent.

In League you just have to eat the ranged attacks and cry.

Thats one thing I noticed in Dota 2 too. I tried to autoattack a dude in mid and the minions were immediately like "OH HELL NO BITCH" and were eating me alive.

Rock Rockburgh5 votes

Spells never draw aggro, though. This is why Viper/Drow are such great pubstomp heroes; they can just keep manually casting their toggled UAMs (think Frost Arrows) in order to harass without taking damage from creeps.

Kingsgrave4 votes

Melee already have to close the gap through an entire minion wave to even think about dealing damage to Ranged. At least make it so the minions hurt Ranged characters equally if they try to harass. The minions should be all up on those bitches.

Yoella4 votes

I half agree with you. It's true that ranged champs can often poke you without concequence, ranged champions are also squishier and thus more affected by minion attacks than melee champions. There may be an exception to this rule, but it's generally correct. So this is what they should do: Increase minion aggro range just as you suggest, but also decrease minion damage received by ranged champs by a small amount. It should be done in such a way that 1 minion attack does about the same %max hp to both ranged and melee champions, but ranged champions suffer from the longer aggro range.

Kingsgrave6 votes

{quoted}

I half agree with you. It's true that ranged champs can often poke you without concequence, ranged champions are also squishier and thus more affected by minion attacks than melee champions. There may be an exception to this rule, but it's generally correct. So this is what they should do: Increase minion aggro range just as you suggest, but also decrease minion damage received by ranged champs by a small amount. It should be done in such a way that 1 minion attack does about the same %max hp to both ranged and melee champions, but ranged champions suffer from the longer aggro range.

Do not lower the minion damage to ranged characters. Ranged already have a ton of bonuses, they don't need to take less damage from minions when they are already far safer to play in general. This minion change only makes it so Ranged champions have to actually think about harassing the enemy laner rather than just straight up always poking them without consequence.

Its not just minion aggro range, its also minion AI.

Ariel the Cruel2 votes

Not adjusting the damage would skew all lanes in favor of most melees since they generally have better resistances meaning they'll take less damage for drawing the same amount of agro over the course of lane phase. This would also disrupt bot lane where many supports have to balance that agro range with their harass.

Not to say this is necessarily a bad thing. But it does have to be taken into consideration, and is likely why wrath proposed the damage change.

Kingsgrave2 votes

[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=RhHEjZK8,comment-id=000200000000,timestamp=2014-12-25T03:57:31.116+0000)

Not adjusting the damage would skew all lanes in favor of most melees since they generally have better resistances meaning they'll take less damage for drawing the same amount of agro over the course of lane phase. This would also disrupt bot lane where many supports have to balance that agro range with their harass.

Not to say this is necessarily a bad thing. But it does have to be taken into consideration, and is likely why wrath proposed the damage change.

Ah I see what you mean.

Id be okay with them taking less damage overall from the Ranged minions but not the Melee ones. Those are the ones who need the aggro buff anyways.

Knight SoIaire 3 votes

what i hate even more is their unpredictability i smack an enemy and minions hit me till i wont get totaly out of their sight
but sommetimes you can just rambo your enemy and minions will dropp aggro on you after a little while giving no fk

soulbanana82 votes

They do, but just for 0.5 seconds. If you AA them, melee creeps move towards you, but back away a step and they don't attack you. Same goes with Ranged creeps if you're out of range. It's silly, and I completely agree with your statement.

OJ1912 votes

{quoted}

Currently, especially in Top, minions tend to only eat Top laners for even thinking about walking up to Mr. Ranged character, but when a Ranged character pokes the Melee most of the minions don't even give a fuck.

Riot pls equality

join the Meleeism movement

they do

all the time

it really fucking hurts

sometimes they won't even stop attacking, they chase you until you kill them or flash over a wall (and has to be a wall not a corner) while giving no fucks about fog of war

Zeurth1 votes

I played a game as Nasus vs another melee champion. I took creep damage while he took none virtually none compared to how much I took while constantly harassing me.

OJ1911 votes

{quoted}

Do not lower the minion damage to ranged characters. Ranged already have a ton of bonuses, they don't need to take less damage from minions when they are already far safer to play in general. This minion change only makes it so Ranged champions have to actually think about harassing the enemy laner rather than just straight up always poking them without consequence.

Its not just minion aggro range, its also minion AI.

No, just no. When minion agro ISN'T being broken, if you autoattack a melee as ranged you will take more damage than they do with just a single wave and no cannon minion ffs. If it decides to break against you instead of in your favour and make them follow you forever and you happened to agro the entire wave + a cannon minion, good luck taking anything less than half your health before they finally decide to fuck off.

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