Yorick Is Strong (long read)

Stephenizgod··5 votes·5,186 views

If you have come here expecting a "YORICK OP" post, you are going to be disappointed. Yorick is my shit, and I don't want him to get nerfed because people don't understand why he is strong. I want what is making him oppressive to be nerfed, not Yorick himself. So I am trying to figure out what happened. Yorick is my highest Mastery Champion. I don't know why he is suddenly being called OP, but I think I have an idea of where his strength is coming from. At the end of the post I will go over some counterplay to Yorick for those not interested in my opinion on why he is strong. :)

TL;DR: I think Yorick is "OP" right now because of the meta and his E's synergy with item 3044 and the rune Approach Velocity giving him ridiculous MS allowing him to run down majority of champions (...Jhin excluded...).

Yorick's core items are item 3078 item 3053 . He uses every single stat on both these items. His Q's synergy with both these items is very high and its part of what makes him a successful dueler. However I think his current spike in strength lies elsewhere.

I have always enjoyed Grasp of the Undying on Yorick, the synergy with his Q is insane amounts of healing. I have not had much success with Conqueror but I know others have, I think my thing is I got so used to the cooldown and healing from Grasp that it has affected my playstyle with Yorick. However, if we look at Yorick's most successful rune paths, Grasp of the Undying is highest winrate. The highest winrate for secondary path is actually Inspiration, particularly Approach Velocity (which gives 15% bonus MS towards enemies you impair).

Why does this make Yorick so strong? Well I already explained that Yorick is a very strong dueler thanks to TriForce and Steraks, his main issue? The same as all Juggernauts, he has to run at you. Without being able to get to the opponent, Juggernauts can't do anything. But what happens when they are able to get to their opponents reliably and without being able to do anything about it? Dead opponent.

So back to the problem with Yorick, his E has a 30% slow for 2 seconds and an additional effect that give him 20% bonus MS for 4 seconds towards the target marked by his E. Add Approach Velocity and now Yorick is moving at the 20% slowed target with 35% bonus MS. Furthermore add the Phage effect 20 MS after AAing or 60 MS after a kill.

Yorick has a base MS of 340, if he has tier 1 boots its +25 MS, so 365. Now we add Triforce 5% bonus and its around 380 (I am unsure of how Riot rounds numbers because I have read differing opinions on it). So lets say he kills a minion and lands his E on an opponent, proccing Approach Velocity. He now has around 595 MS for 2 seconds which is reduced to 513 MS for 2 more seconds, plus the opponent is slowed by 30% for the first 2 seconds. At this speed he is guaranteed 1 of 2 things: The opponents Flash or he traps them with W. Once he traps with the W he gets to beat them to death with his ghouls and Maiden. And this is just Triforce Steraks and tier 1 boots. Tier 2 boots plus Deadmans.... Good luck trying to duel him unless you are like Renekton.

However! Not everyone takes Approach Velocity, most people take Conqueror and Resolve secondary. Well his winrate with these runes are actually around 50% which would make them balanced, but still his oppressiveness once he has Tri and Steraks remains, he is still moving at 530 MS for 2 seconds and 455 for another 2 seconds, plus the 30% slow. Same deal, he gets to trap with his W and put the beat down on most people or gets their Flash.

Ultimately I would say his dominance is more based on how he fits into this current Top lane Meta. He happens to be very strong against most of the Top lane roster you see frequently. Plus with Top lane basically being you are either camped relentlessly or ignored completely, both can potentially be in Yoricks favor (depending on how you handle him).


Counterplay:

TL;DR: AA his Mist Walkers they die in 1 hit, do not AoE them. Dodge his Mourning Mist its his strongest ability and his entire kit. Kill his W, Dark Procession, or save your Mobility until after he uses it. Kite his Maiden of the Mist away from Yorick and do not fight him while it is up, drag it away under a turret and kill it while its alone. Once Yorick gets TriForce and Steraks, he becomes a top-tier duelist, try not to 1v1 him unless you are fed or are a ranged champion with CC or mobility. Skip to bottom for Champions that are good against Yorick.

Let's start with the Mist Walkers (i will call them Ghouls): Yorick relies on Ghouls for damage until he gets his 2 core items, item 3078 and item 3053. His Ghouls normally just run down the lane and basically are uncontrollable. Once they venture a certain distance from Yorick they will no longer follow him (their AI is often buggy and they don't always follow the rules). They also deal less damage when not near him, and will be 1-shot by a single AA or single target ability. The real danger comes from Yorick's E, Mourning Mist, which causes them to jump at you from 1400 range and they will also get bonus MS just like Yorick. Yorick will summon Ghouls when he has 3 or 4 Graves, which he will gain by killing a target with his Q or after a certain number of minions die.

So how to handle them: First off, take note of when and where Yorick kills a minion with his Q, his shovel will light up and he will slam it down with an overhead animation. It will also make an audible clunk noise. Once he has 3, he will most likely raise them and try to hit you with his E. Problem solved immediately if you dodge the E, then you can just walk up and AA each one for a lil gold. If you don't dodge the E, back off! Back away from Yorick so he can't land his W, and AA the ghouls one at a time. Do not try to fight the Yorick AND deal with his Ghouls unless you are way stronger than him (even then...). If you successfully evade this combo, it cost Yorick a lot of Mana (he does have issues) and he loses a ton of pressure. Also Mist Walkers are effected by things like Counter-strike and Pantheons Passive.

Now onto his W, Dark Procession: He creates a circular ring around target which lasts 4 seconds. Enemies can't walk through it but allies, including Yorick obviously, can. It has a 1 second delay.

How to handle it: If you have mobility, save it for when he uses this ability. This goes for Junglers too, this is one of the main reasons he is able to 2v1 so well. If you use mobility to engage on him, he can W and make a 2v1 into a 1v1 for around 4 seconds which is plenty of time for him and Maiden to deal some serious damage. If you have an auto-attack reset, it takes 2 hits to kill it for the first 2 levels, 3 hits for the third and fourth, and 4 hits for the 5th level. He maxes this ability LAST, which means for laning phase you will be dealing with the 2 HP version. So if you can't escape, just kill it. Under turret, it will die in 1 shot from a turret.

His E, Mourning Mist: I've already touched on this but I'll go over it again. Lobs a blob that slows target by 30% and gives him 20% bonus MS towards that target, his Mist Walkers get the same bonus plus they get a 1400 range leap towards that target. His Maiden will also focus targets marked by Mourning Mist. It deals current hp % MAGIC damage.

How to deal: Basically dodge it. If you dodge it or he misses, his engage or chase or escape is done. Other than that, once you are marked just back off and deal with the Ghouls before trying to engage.

His R, Eulogy of the Isles: Summons Maiden, she summons ghouls, she deals Magic Damage. She also deals less damage when too far away from Yorick. Every 2 seconds she will mark a target causing Yorick's next basic attack deal max hp% damage. She also benefits from Mourning Mists MS bonus.

How to deal: Well in a 1v1, it really depends on how strong you are compared to the Yorick. If you can 1v1 him, just focus him down and kill him. This will cause her to disappear. However if you are not strong or unsure, just back off, she will push endlessly to your turret and if you are hit by E she will even walk under a turret and take aggro. This is the best way to handle her, as it will basically be Yorick wasting his ult. In a 2v1 where your jungler is there, it is better for one of you to drag Maiden away before re-engaging. Maiden has 4000 +30% of his max HP at max rank, thats a lot of HP to try and burn through although it is possible. I would say the best strategy is to draw Maiden away from Yorick so he can't get the max HP% bonus damage and she loses her damage from being too far. Most likely Yorick will try to engage recklessly in order to capitalize on his ult, this is a good time for a jungler to come in. Otherwise he will back off and the very long Cool down of his ult will make him an easy target for a gank. In a teamfight, try and CC him and let Maiden come at you, just keep CCing him and separating them further.

General info: Yorick isn't great at Teamfights, but he isn't entirely useless either, so don't be surprised if he out-duels your frontline and then walks into the back. He wants to split push though, its what he is best at. So you can pressure a teamfight and stop him from splitting successfully for fear of his team losing a 4v5 and then he gets dove 5v1. You can also try and 2v1 him, but when someone split pushes, they generally have the area sufficiently warded to give them time to back off. I think when I play Yorick my biggest issue is my teammates don't know how to deal with me split-pushing and often get into 4v5 fights then rage at me. At low elo, this is going to be the case for 90% of games where the team isn't doing so great. The last thing you want to do though is fight a fed Yorick without your whole team behind you. When I dominate its because they send 2 people at me when I am fed, who get obliterated, then they come at me 1 or 2 at a time and I end up wiping the entire team. Yes, when Yorick is fed and has his core items, he is a Raid Boss. All Juggernauts are! It doesn't make him OP or unstoppable though!

Champions that do well against Yorick in lane: Urgot Renekton Fiora Jax Yasuo Irelia Camille Riven Olaf

You can also pick a champion like Singed who doesn't have to fight Yorick and they both farm.

Jungle champions that can be a pain in the ass: LeeSin Evelynn Graves Kindred Vi Zac

Supports that make it difficult in teamfights: Janna Soraka Braum Sona Lulu Zyra

Most Mage champions with decent amount of CC will give Yorick trouble in general.

9 Comments

Helhound2 votes

Wanted to throw my hat in the ring as it seems you forgot a couple ways his ghouls synergize with some stuff.

First off his ghouls proc Black Cleavers Armor Pen. They count as physical from Yorick. And its rage effect for that matter. Grab transcendence and you won't feel bad about stacking that cd reduction so high.

His Ghouls heal him off Deaths Dance. This doesn't sound like a big deal but a ton of people just straight gun it for Yorick to try and kill him before the ghouls kill them. Deaths Dance makes this a horrible idea, as he will regain health stupid fast. Especially if you build spirit visage and why wouldn't you.

Conqueror now applies to his minions. They fixex it so that ghouls recieve stats retroactively. That's why conq is becoming more popular with him, is that when his ghousl start recieving the effects of conq it becomes literally impossible to itemize against him. You either escape the wall, or you die.

Stephenizgod1 votes

Agreed with everything you say pretty much, but generally Yorick doesn't build Black Cleaver because he wants Triforce. Death's Dance is fun when you are really ahead, but otherwise its not as good as getting a Deadmans or a Guardian. Conqueror is fine in my opinion, I prefer Grasp because he heals so much and since you are in 2v1's most of the time its nice to be able to heal for 20% of your HP every couple seconds.

I just don't think any of that makes him Op or strong, i honestly believe its because of how hard he can stick to opponents. I think Phage and BC and Tri are busted.

Vlada Cut1 votes

Good read.

Stephenizgod1 votes

Thank you :)

Stephenizgod1 votes

The same issue can be presented with Garen and his synergy with item 3044 , basically this item and its completed items item 3078 and item 3071 just synergize way too well with both Garen and Yorick. In fact both of these items are often abused by other classes, such as Assassins, which means that a large part of the current meta's problem can probably be traced back to item 3044

Meep Man1 votes

I think the real strong part about Yorick is the fact that his ghouls can stack up Conqueror so that Yorick can proc it when he himself first enters combat. On top of this, his ghouls will continuously refresh Conqueror as long as they keep attacking champions.

His ability to close the gap is cool and, very likely, somewhat intended. Otherwise they wouldn't have given him a speed boost and a way to keep his target in place.

The main way to stop a Yorick is actually to just make sure he doesn't reach a turret. If you have a champion with good waveclear, just take a moment to clear Yorick's minion wave from outside his range. This shuts down his push temporarily and can give your team time to take another objective, notably Dragon. Yorick is a lot like Nasus. Just don't leave him alone in a lane for too long because if you do he is going to kick your ass.

Side note: His AI isn't buggy. People just don't fully understand how it works usually. A hint is that range isn't the only thing that can make ghouls separate from Yorick.

Stephenizgod1 votes

Well like I said in the post, his winrates with Conqueror are about 50%, he has a much much higher winrate with Grasp and Approach Velocity.

I think his ability to gap close was fine before Runes, but now he is moving at over 600 MS towards slow targets. You are supposed to be able to kite Juggernauts, there isn't a way to kite Yorick moving that fast and with his W.

Yea the best way to stop Yorick is to pressure him with more than 1 person or pick someone like Renekton who can always come top and bully him out of lane. The issue is a lot of people are struggling against him in lane and i think the main reason is lack of knowledge and his synergy with Phage.

His AI can be really buggy actually, I have noticed a lot of issues with Ghouls and Maiden.

zZ ThE BrAiN Zz1 votes

Stronk*

Stephenizgod1 votes

Haha indeeeeeed

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