Pre calling it. Support Sona is going to be near unplayable in 10.4

only zhule·2/13/2020, 3:19:12 AM·9 votes·6,087 views

in theory the changes are a buff, but lets be honest how many times have you missed your ally with those tiny auras? Having to spend an additional 20%-50% mana on all your spells is going to add up way to fast. Say goodbye to using your speed up to get to objectives faster (going to cost you something like +75-100 mana). Plus with her low base pool and regen having to spend 75-90 mana to poke is asking ALOT. Needing 105 mana MINIMUM to heal is insane.

Here's hoping they "screw up" and have the new passive trigger per ally tagged. Make it worth while to tag all your allies by allowing her to get the full cost (or more) in mana back per spell.

32 Comments

Skýcrow2/13/2020, 4:03:27 AM5 votes

Nah not really. My second to go trick is sona, after i readet ur post i wanted to see the changes for myself. Basically you don't loose any mana if ur passives proc on ur adc aswell. Which means it makes almost zero difference on the laning phase. U usually want to have a redemption anyways, so once lane is over u have around +12mana per second so those changes are clearly no issues. Does she get kinda weaker? yeah a little. Is she "nearly unplayable as u stated" Not even close.

The reason why riot does this is because they don't want her being played top and tbh this is actually pretty smart in a way. If this somehow leads to a bad winrate (which i heavenly doubt) they can always buff her a little. lol

Caitlyn FTW2/13/2020, 4:04:48 AM4 votes

Adjust your gameplay and stop playing her like you used to [zombie-brand-clap]

ZephyrDrake2/13/2020, 3:47:55 AM4 votes

she isn't going to be unplayable but she is going to end up in a weaker state than when they first buffed her. Like I don't even get the point of these changes. Support Sona isn't near someone all the time. If she is roaming to get wards, coming from base after recalling and pretty much just doing anything where she isn't near allies is just going to eat through her entire mana pool so quick. Why is it that they want her to be literally chained to someone at all times? this to me makes no sense whatsoever. It isn't even going to affect top lane Sona all that much since top Sona builds tear and a bunch of other mana items so the added cost isn't really going to affect her anywhere near as much as it will support Sona

Pika3102/13/2020, 6:39:20 AM3 votes

Sona is already statistically the weakest support in the game, she can't go any lower than rock bottom. "Top lane Sona" is a troll gimmick that's only "played" by a singular Youtuber, purely for sheer entertainment value. Her pickrate (in every "role") doesn't even vaguely reflect anything resembling the amount of verbal attention she's unjustifiably receiving. Meanwhile, Meddler's idea of amusement is pretending to buff her so that he can intentionally queue nerfs to her the following patch, before the "buff" even goes Live.

Let's not kid ourselves. Sona is already unplayable. Has been since patch 4.13 & will continue to be until they remove her R-passive. Until that happens, she will continue to be Rito's joke character, to repeatedly nerf while laughing at her fans.

2gudaiya2/15/2020, 11:54:54 PM1 votes

item 3070

Kazekiba2/13/2020, 4:20:44 AM1 votes

... Yuumi's heal already costs 125 mana, Tarics is also ludicrously expensive and spammed far more. ANY Sona is going to build tear. An extra 20 mana per cast and then 30 mana refunded for tagging an ally within 3 seconds of casting is neutral if less than half of your casts are on an ally...

baitangpukaohua2/13/2020, 5:13:54 AM1 votes

dont care good cancer to lane against

Sire Hippington2/13/2020, 1:42:32 PM1 votes

The only potential issue i see is the E cost increase, as that's the only skill that support sona needs to use solo rather frequently when going for warding, returning to lane, roaming etc... With q+w, she should be able to tag allies ~90% of the time so not really much impact there