How can I take this ranked system seriously, when this happens on a daily basis ?

option paralysis··31 votes·2,836 views

Literally you get feeding teammates, then the enemy does, then you again, and round and round you go. Like, sorry for not being fucking faker to carry 4 feeding teammates. Don't say it's preseason, this shit happens in ranked always, that's why I stopped playing it halfway through the season. Preaseason is no different. Won 3-4 games in a row, then I get this teammates.

https://imgur.com/ZgQSkhq https://imgur.com/ZAVuKb5

64 Comments

k wìx35 votes

And this is why i'd like to see League start giving/taking MR / LP based on personal performance, in addition to if you win or lose.

Nothing major, just a really small nod to the player who performed the best/worst during that game.

_Edit - Surprised to see the up-votes on this, usually anytime i even suggest anything like this - I get downvoted into oblivion. Thanks dudes and dudettes! _

SpyKidsOnVHS5 votes

[{quoted}](name=k wìx,realm=NA,application-id=3ErqAdtq,discussion-id=RZETkEQE,comment-id=0000,timestamp=2017-11-19T15:28:17.397+0000)

And this is why i'd like to see League start giving/taking MR / LP based on personal performance, in addition to if you win or lose.

Nothing major, just a really small nod to the player who performed the best/worst during that game.

I second this.

Tortunga11 votes

While this would be amazing, I think it's extremely hard to create a fool proof system.

Somebody can be 10/2 for example, but if he refuses to group and just runs around the map trying to get more kills, he might be a weakness to your team.

While somebody that is 0/5 but groups up and be what the team needs might be a very valuable teammember, even if his score says otherwise.

k wìx1 votes

{quoted}

While this would be amazing, I think it's extremely hard to create a fool proof system.

Somebody can be 10/2 for example, but if he refuses to group and just runs around the map trying to get more kills, he might be a weakness to your team.

While somebody that is 0/5 but groups up and be what the team needs might be a very valuable teammember, even if his score says otherwise.

Yea, i totally agree - there is no really good way to do it. I think the way league handles 'Grading' Might be a good start. Players who get an S get a bit extra, players who get C's get a bit less, so to speak - something along those lines.

and I think the mechanics need to be vague and somewhat hidden, otherwise player behavior will move to exploit the system.

It also undermines players who sacrifice themselves for the good of the team, which would be a huge problem.

Tzuyu Is My Bias1 votes

Otherwise a good idea, but how the grading system itself functions is not fitting for determining ranked gain.

Bolwinkel8 votes

He could be 10/2, but he might also have 10 assists. There are assists for a reason. If there are 30 kills total, and the guy is 10/2/0 then its easy to see he barely grouped. But if he's 10/2/10 then its clear to see he was in a majority of fights. As for the 0/5 guy, same thing. That's why its called K/D/A and the reason the ratio is presented as K+A/D on most websites.

Poske1 votes

{quoted}

While this would be amazing, I think it's extremely hard to create a fool proof system.

Somebody can be 10/2 for example, but if he refuses to group and just runs around the map trying to get more kills, he might be a weakness to your team.

While somebody that is 0/5 but groups up and be what the team needs might be a very valuable teammember, even if his score says otherwise.

"extremly hard"

Its impossible which is why it is a bad idea

Niaphim1 votes

Pretty much every tank. Tanks engage, then their task is to survive as long as possible, soak a lot of damage, while their team kills enemy carries. Most of the time it means that tank dies, so scores like 0/5/10 are fairly common, but that doesn't reflect importance of said tanks to the team.

AceGeo1 votes

The problem is it's a team-based game.
If you're good enough you will rank up, no matter what. I had to carry out of bronze my second season of playing league........ it takes some freaking balls to carry out of that trash heap.

k wìx1 votes

{quoted}

The problem is it's a team-based game. If you're good enough you will rank up, no matter what. I had to carry out of bronze my second season of playing league........ it takes some freaking balls to carry out of that trash heap.

Sure, but it would make losses and stomps feel so much better.

Sraeg20134 votes

The problem is it's a team-based game. If you're good enough you will rank up, no matter what.

Those are two contradictory statements.

AceGeo1 votes

They were to separate replies to two separate statements.

Sraeg20133 votes

No, there was only one statement.

GayFluffyUnicorn2 votes

And then you come to an elo where riot artificially created a system to prevent you from ranking diamond with its hefty mmr penalty. All season long ihave always been able to get out of D5 when i REALLY tried. Going up to D2. Then ardent meta hit and i pretty much tilted myself to d5 in one day. Leading me to have an mmr that gains me 14 lp and costs me 22. Winning 6 games in a row? 84Lp. Lose one. Okay you are at 62 now, np you win again. 76. Yeah its getting close oh two trolls welp back to 33 LP. The only way to safe that would have been to drop back to plat and get into dia again. And thenyou guys say bronze is hard to carry.

AceGeo1 votes

I'm just giving my honest feedback: you really sound like you're trying to elevate yourself. Like, self-esteem-wise. Yeah, My D1 friend who was #3 XinZhao in NA got tilted off by bramble vest when everyone bought the item. Same thing happened. But he got back to D2. Gotta play to win.

rtbf761092713 votes

That would be outrageously hard to make work in a fair way across all roles (not just lanes like champion types too).

You might have an engage tank go 0-8-16, and be the only one to go down every team fight until you win. You might have an 0-8-16 gangplank that literally only ults for assists and dies in the side lanes constantly. They might even have similar end game stats as far as damage, damage taken and vision scores go

k wìx1 votes

{quoted}

That would be outrageously hard to make work in a fair way across all roles (not just lanes like champion types too).

You might have an engage tank go 0-8-16, and be the only one to go down every team fight until you win. You might have an 0-8-16 gangplank that literally only ults for assists and dies in the side lanes constantly. They might even have similar end game stats as far as damage, damage taken and vision scores go

I totally concede that it's not really feasible in all instances and there are huge hangups to getting something like this working properly. You would fundamentally change the behavior of tanks. Players who tended to sacrifice themselves for the greater good would not be nearly as inclined to do so. I think the best solution is a mixture of both systems. Something where we keep the old win vs loss system, but add in minor tweaks for players who were graded an S for that match.

I would prefer doing something over leaving it as is, though - I really do believe one of the biggest fundamental frustrations of league is performing really well, and still gaining a loss. Getting an S and losing rank feels awful.

LordGeovanni1 votes

that alone changes the game play of champions in that risky melee slot. no one wants to play that champion because its easier to die on that type of champion and there fore not get S rank.

SangreDeNoche1 votes

[{quoted}](name=k wìx,realm=NA,application-id=3ErqAdtq,discussion-id=RZETkEQE,comment-id=0000,timestamp=2017-11-19T15:28:17.397+0000)

And this is why i'd like to see League start giving/taking MR / LP based on personal performance, in addition to if you win or lose.

Nothing major, just a really small nod to the player who performed the best/worst during that game.

_Edit - Surprised to see the up-votes on this, usually anytime i even suggest anything like this - I get downvoted into oblivion. Thanks dudes and dudettes! _

I've been saying this for years. League rewards winning not playing well. You could go 99/0/99 and take everything but the last 1 hp on a nexus and riot would still take LP from you because clearly you didn't do well so it's you're fault /s.

Even our grading system for chests is like this. Riot pretends that looking at numbers isn't enough to grade you but then they leave out a bunch of obvious variables with which to grade you. Overwatch does this much better imo. For example, they grade supports on how much they healed, shielded, participated in fights, damage output, were on objectives, and more. Riot is only now attempting to include things like damage midigated through shields. It's really sad when the technology has been there for yeeeeeears.

k wìx1 votes

{quoted}

I've been saying this for years. League rewards winning not playing well. You could go 99/0/99 and take everything but the last 1 hp on a nexus and riot would still take LP from you because clearly you didn't do well so it's you're fault /s.

Even our grading system for chests is like this. Riot pretends that looking at numbers isn't enough to grade you but then they leave out a bunch of obvious variables with which to grade you. Overwatch does this much better imo. For example, they grade supports on how much they healed, shielded, participated in fights, damage output, were on objectives, and more. Riot is only now attempting to include things like damage midigated through shields. It's really sad when the technology has been there for yeeeeeears.

Well, leagues an older game, and I can definitely understand why Overwatch would have such a system and league might not. in FPS games, it tends to be a much simpler affair to determine who is doing well vs who is doing poor. It is nice to see league catching up, though! Like others have said, implementing a system would have some drawbacks, sometimes the player who'se score is bad is actually doing good work, and contributing in a different way.

TheScaredCrow1 votes

[{quoted}](name=k wìx,realm=NA,application-id=3ErqAdtq,discussion-id=RZETkEQE,comment-id=0000,timestamp=2017-11-19T15:28:17.397+0000)

And this is why i'd like to see League start giving/taking MR / LP based on personal performance, in addition to if you win or lose.

Nothing major, just a really small nod to the player who performed the best/worst during that game.

_Edit - Surprised to see the up-votes on this, usually anytime i even suggest anything like this - I get downvoted into oblivion. Thanks dudes and dudettes! _

I think this would be a bad idea. If they used the rating with the letter grade, people would obsess even more over their kda and cs, because many of the things that win you a game are very difficult if not impossible to track. League is a complicated game in that it's usually not a simple as best/worst. Did you group at the right time? Did you split push effectively, resulting in a poor kda but winning the game for your team? Did you steal kills from your adc to the point where they became useless but you did the "best" on your team even though you likely lost the game for them? These things are hard to track.

Not to mention it would feel pretty terrible if you were put into a bad lane matchup and got less elo because you were bullied early on.

Ultimately, I think Riot always wants people to try to win above all else, not focus on other things that could distract from the teamwork required to win a game.

k wìx1 votes

{quoted}

I think this would be a bad idea. If they used the rating with the letter grade, people would obsess even more over their kda and cs, because many of the things that win you a game are very difficult if not impossible to track. League is a complicated game in that it's usually not a simple as best/worst. Did you group at the right time? Did you split push effectively, resulting in a poor kda but winning the game for your team? Did you steal kills from your adc to the point where they became useless but you did the "best" on your team even though you likely lost the game for them? These things are hard to track.

Not to mention it would feel pretty terrible if you were put into a bad lane matchup and got less elo because you were bullied early on.

Ultimately, I think Riot always wants people to try to win above all else, not focus on other things that could distract from the teamwork required to win a game.

I concede that there are problems with such a system, and implementing it would really change the way league is played, but a few counter points:

1.) People obsessing over their KDA and CS would lead to better play all around, in my opinion. These things are important. If people do this to the point of missing teamfights and losing the game, then they still would fall down the ranks.

2.) You would need a system to grade good play, and take many more things than KDA and CS into effect. I think Riot is approaching the point of having such a system. As a player, I can always tell who carried, and who struggled in a game, and the grading system riot has is almost always on point with that. That being said, I concede that there are other things that are harder to grade and track like your suggesting.

3.) I think learning how to lane against bad matchups is a critical part of becoming a good league player. Always play into your bad matchups, it teaches you to play your best.

4.) And sure, I think winning SHOULD be weighted more than anything else, but what about a nod to the players who performed the best, but still lost - they deserve something. I also think it isn't fair that a player that fed his butt off and lost his lane and generally only was a detriment to his team get REWARDED for failing because his Jungler got extremely fed and was able to carry his team to victory.

Cheers~ :D

RavenMagus6 votes

It's called "snowballing"; once you start dying it's very hard to stop yourself from dying even more. Especially with towers as weak as they are and junglers as strong as they are; there is no safe place to hide once you are behind.

Lauchmelder3 votes

I'll call bullshit on that.

If I die once I play a bit more passive and don't run in like a retard a second time.

RavenMagus1 votes

And then you get tower dove by a jungler who's ahead.

Not running in like a retard doesn't mean you're automatically safe.

My Waifu Vanilla3 votes

If I get dove top while I am playing passive and 0/1/0 then there is an equally likely chance that my team is 4v2 diving bottom lane. If we are under the assumption that the enemy jungler has enough macro knowledge to actually force a smart dive, then we have to put the same assumption on my team and that they will punish the enemy team for sending 2 people top in what could be an even game.

GayFluffyUnicorn3 votes

And then you realize you are hallucinating while writing this statement because its soloQ and your jungler is securing that sweet gromp while enemy mid dives YOUR botlane 3v2 and your own midlaner freezes wave infront of his turret.

My Waifu Vanilla1 votes

So the enemy team is way better than yours and you are complaining about being in a losing position?

Slythion4 votes

It's the preseason

WolfChases3 votes

I know how you feel. I had a few terrible matches yesterday. I am a jungler and my teammates started dying as soon as they reached the lane. After that, enemy snowballed si hard that I also fed because we could do nothing due to how fed were they lol. One game I had Akali who took 1st blood on enemy Wukong top and than died 6 times straight every single time she respawned to the point where I couldn even think about ganking top. Also, I had standard bot lane that somehow managed to feed enemy Blitz/Morgana bot to the point when Blitz was able to 1shot people and Morgana also went full AP lol. Not to mention that I also had Cho'Gath top who left after getting killed ONCE against Illaoi.

And you know what? They are gold/low plat players, not bronze.

ChargeItDownMid2 votes

[deleted]

Azadethe2 votes

Preseason decides where you place in the next season. Even if you ended Season 7 Silver, you can grind to Plat in Preseason, and then Place in gold. It does matter.

ChargeItDownMid1 votes

[deleted]

Azadethe1 votes

You're wrong.

if your baseline is currently Silver III MMR, you will place in bronze. You may very well be able to climb back to Silver III, but you'll start bronze and have to waste hundreds of games to get there.

if your baseline at the end of season IV is Plat IV, You will place around Gold IV -V. Which means..... you will avoid the majority of the trolls, and be able to get back up to Plat in about the same games or less than it would have taken to just go from Bronze to Silver III.

Preseason is basically 2 months of ranked that doesn't count towards a victorious skin. it's still ranked.

ChargeItDownMid2 votes

[deleted]

Azadethe1 votes

Instead of quoting the hypothesized formula, actually plug it in.

Plat IV MMR: 1950 (1950 + 1200)/2 = 1575 (Gold IV)

Silver III MMR: 1340 (1340 +1200)/2 = 1270 (Silver IV)

Anyone whose actually done placements would tell you.... that's not how MMR works in placements. MMR in placements is based on the difference in skill between you and your opponents. If your Gold team is filled with Plat V's, while the other team's Gold team is Low Gold/High Silver, you will gain negligible MMR. If your Gold team is filled with Silvers and you win vs Plats, you can win 200 + MMR, because the MMR calculator expected you to lose.

Furthermore, your placements adjust your team compositions based on previous Placement performance. If you are starting at a Gold III MMR, and win 3 games in a row as your first three games, you will be then fighting Gold I's and Plat V's, which increases your chances of losing. if you lose those games, you lose 100+ MMR, and get thrown in significantly lower brackets.

I've played this game since Season 4, had 5 accounts, and on 4 of those I actually studied the placements. I won between 7 to 8 of 10 every season on the first placements, and got placed Gold V-II. In an old account New placement, I've won 10/10 and got placed down 2 -3 tiers from where I was, because the teams I was playing against were based on that "soft reset" and gave me no noticeable MMR. (Season 7 I originally placed Gold III, in the original placements, but then the second Season reset (because they felt matchmaking during the initial placement was putting too many Plats with lower elos) shot me from Plat V to Silver II, because I went 7/10 due to some int feeders.

Your MMR gain over the course of a normal season does not increase/decrease any 11/12 points unless you have a horrible win rate. It's based on your % record vs the difficulty level of your opponents. if you are a 51-53% win player, you will get far more than 11-12 MMR. More like 60-190, depending on your rank vs theirs .

it's more complicated than any generalization you're putting out.

Håppy1 votes

Don't say it's preseason, this shit happens in ranked always, that's why I stopped playing it halfway through the season.

AceGeo2 votes

It's preseason, you should expect this. However, in ranked, if you deserve to rank up, you will carry your 4 feeding teammates. That's what I did when I was bronze, and that's what I did when I was silver. In gold it's typically not 4 feeding teammates, but the same rule applies.

Kaladin Davar2 votes

Does this dude have bots or something? How do his shitty posts that are obviously just rage posts with so substance get to the front page?

Snowplosion2 votes

Welcome to literally every game of League of Legends. One person is almost guaranteed to do bad in a game. Deal with it.

Head Connoisseur1 votes

Sorry man, but as we saw in the finals even faker can't carry 4 feeding teammates.

Troll for Trump1 votes

#bringbackReportForUnskilled

Handin Out Naps1 votes

That happened to me for awhile too, fell from d3 to d5 and my mmr got so bad that I was gaining 13 and losing 24. My tip to you is to get very good at jungling and camp bot every game, thats what Ive been doing and I managed to get to d4 with my fucked up lp gains.

SilentBomber1 votes

I would agree that during preseason you can play for a better mmr.That helps you to get a better placement after provisional games in the new season.It's just that players do not understand it and they don't try to win.They just play to kill their time.Not all of them at least but hell you can find them in every game.

For those who say "carry your 4 feeding mates",no hell this is a game not a fairy tail.You can't even contest about objectives when your whole team is behind.In my experience it's about bot lane and nothing more.I am a main top.I started playing jungle because i had no impact on the game even if i won my lane.As a jungle you can decide when you can try about objectives and such.However,if your team refuses so badly to cooperate and communicate and starts griefing then NO,you can't carry them.

LordGeovanni1 votes

you mean the guys who expect to steamroll every game and dont know how to stall until gold lead no longer matters so they just give up as soon as they can. also convenient how you cut out your score so that you dont have to explain how you either did bad too or did nothing that would have put your team ahead

Tactical Barrels1 votes

BANKPLANK IS OP TIME TO 1st TIME THE HARDEST CHAMP IN RANKED

just OK jungler1 votes

Doesn't take faker to carry these teams, it takes a player who isnt stuck in d5 for 3 seasons now, good players can carry. Take a wild guess why you cant..

just OK jungler1 votes

You also act as if you don't under perform, ever heard of a bad game?? We all have them..

option paralysis1 votes

[{quoted}](name=just OK jungler,realm=NA,application-id=3ErqAdtq,discussion-id=RZETkEQE,comment-id=0012,timestamp=2017-11-21T15:31:38.993+0000)

Doesn't take faker to carry these teams, it takes a player who isnt stuck in d5 for 3 seasons now, good players can carry. Take a wild guess why you cant..

Im stuck in d5 ? Youre literally d5 with over 800 games. ROFL I stopped playing after d5 in dynamic q for the border and I peaked d2 this season which took me 80 wins. You have over 800 games in d5 and YOU are trash talking me ? Thanks for a good laugh, jesus christ some fucking people.

just OK jungler1 votes

EUNE buddy. Thats all I gotta say.

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