Masteries, summoner spells, and new players
Alright so I understand the reasoning behind not letting new players use all of the summoner spells and masteries, and I get that it's been like that forever, but I don't agree with it at all. It does give a sense of progression, but at what cost? A severe disadvantage for all those that aren't level 30. Why is it that when my friend that's new at this game plays with me, he has to be at the disadvantage of playing against people with full mastery pages and the use of flash while he can only take ghost, heal, and clarity? It just doesn't make sense. Instead of putting new players at a straight up disadvantage, try teaching them what masteries are. Honestly they're not complicated, anyone can figure out how they work. They already know what summoner spells do, you're just gimping them for a rather lame sense of progression that's already filled by buying champions, runes, and the addition of the champion mastery.
Runes are fine the way they are, but could be cheaper I guess.