You're exagerating so hard, just like how you're talking about yasuo
"yasuo early is too strong", OH YEAH SINCE WHEN IT'S AN UNFIXABLE ISSUE
riot just have to do a skirmisher update and fixing all those bullshit, but melee carries definitly don't have a "design problem" unlike ranged carries that bring range+reliable utility for most of them+DPS+reliable mobility/self peel for everyone except kog
Let's talk about all those melee carries
since his 2012 rework he's been doomed to be a bad design, why? because new Dodge that isn't RNG makes people not attacking jax during E and then attack him. Why is it bad? because jax defensive spell in teamfight becomes unreliable as fuck and people prefer not dealing with him making him unable to attack. Meanwhile you have to attack yasuo to destroy his shield, and you have to pass windwall if you don't want to wait for it to disappear
His utility is also a one second AOE stun AROUND HIM on a long cooldown, do you see a problem here? because i do
only champion in all mobas without a single utility, nice fucking joke riot
was perfectly fine in 2011, even picked in competition without being overwhelming in it
He used to reduce AD of everyone around him by A HUNDRED, that was a good utility and balanced because he had no cdr and the cooldown was 16 seconds
Then what happened? nerfed multiple time because of low elo. Now he needs a rework because him and yi unlike gangplank/fiora/yasuo don't have to manage anything, and just rightclick to win kind of why vayne is bullshit
i don't know what's the purpose of this guy, Yasuo is good against mages and synergise with knock ups. Fiora is the best against a heavy tank team, and gangplank is like a generalist melee carry. But aatrox? no fucking clue. he has an AOE burst if he builds AP, long range poke+slow, and no fucking damage at all.
Not only he scales poorly, but like i said he has no purpose. Drain tank? almost every carry can draintank nowdays
let's end this conversation by saying that kog'maw was incredibly well designed after that riot reworked his Q.
by reworking his Q to shred a % of armor+mr+increasing its range, kog had a good utility, and saw a lot of plays just after trinity force was reworked.
His win rate in competition was around 54%, but riot nerfed him because he was the only adc played with tristana and jinx
then they tried to rework him with the most awful rework i ever saw.
bring back 2014 kog