Possible quinn changes
-change harrier to deal damage based on a percentage of targets current health that scales with bonus ad(something like, 8% +3% per 100 bonus AD).
-allow **harrier **to be produced and consumed in bird form and reverse the damage to deal a percentage of targets missing health that scales with bonus ad.
-make tag team available at level 1 with no limit on duration and reduce cooldown to 6-12 seconds starting after canceling tag team.
-reduce the flat and out of combat movement speed bonus of tag team by 1/2 or even 2/3
-reduce the damage of the skystrike(execute) portion of the ability by 60% but keep the increased damage based on missing health.
-remove the passive bonus attack speed granted during tag team from heightened senses.
far from perfect but it's something to think about.