Towers are like wet tissue and it's frustrating as hell

HalcyonDweller··53 votes·1,097 views

Towers are wet tissue and it feels like shit to defend them knowing my efforts are going to be meaningless when somebody so much as sneezes on them the next time I leave lane.

If I'm winning lane it should not be possible to lose my tower after just one time of being ganked and forced out off lane.

13 Comments

Gives No Lux12 votes

Not to mention they hit like wet noodles so if you have less than 80 armor or 2k hp said jungler can walk up to you under tower, kill and walk right out like you're just another camp.

HalcyonDweller4 votes

[{quoted}](name=Gives No Lux,realm=NA,application-id=3ErqAdtq,discussion-id=RUfZuMa4,comment-id=0001,timestamp=2017-11-24T09:29:48.212+0000)

Not to mention they hit like wet noodles so if you have less than 80 armor or 2k hp said jungler can walk up to you under tower, kill and walk right out like you're just another camp.

I concur, this is a big part of what is really frustrating about it.

Josh Sand1 votes

I agree that tower fragility is excessively annoying to play around. You can dominate a lane for 10 minutes straight, gain a large CS / XP advantage, and then just see it completely wiped away the moment you aren't in the lane.

Like I get that map positioning is important, but when your enemy can equalize dozens of bad decisions with one lucky one in the early game, it makes lane performance feel a lot less consequential.

And I also agree that the towers damage is pathetic at early levels. I don't think a support tank under level 10 should be able to get away with eating 5 or 6 turret shots without dying.

Unless you happen to be a champion with multiple forms of CC, your tower carries a paltry amount of threat.

Sometimes I feel like instead of a tower, it should just be a giant bag of gold sitting on the ground with a few bucklers laid up against it.

KitSun91 votes

You forgot the caster minion sitting on top trying to deal damage.... note:Trying

Gives No Lux1 votes

I think part of this is intentional on Riot's behalf to speed up the pace of the game. It sucks for champs that rely on certain aspects of the laning phase to beef up but it's also a free gold for those that can get a good .5 or 1 item power spike.

Unfortunately for the overall accessibility of the game it removes most of the margin for error where the casual player is concerned. I'll admit, most times I enjoy just duking it out with my lane opponent for the first part of the game and get that head to head satisfaction, however usually the proper tryhard strategy is to play off of your opponent, capitalize on his mistakes and punish them.

This is paramount now that said punishment can easily result in a tower loss on every early/mid game kill or skirmish win. Even in the low rankings it's become much easier to push your win conditions like a pro since now 9 players out of 10 aren't always backing immediately after a successful fight.

Aeszarck7 votes

Tissues are supposed to be wet and still be sturdy...

SpecterVonBaren5 votes

No, EVERYTHING in the game is made of wet tissues right now. Damage is too freaking high.

Binding Eclipse4 votes

One death/necessary roam should be punishing, yes, but I agree that it's just way overtuned right now.

bywords703 votes

the issue is that junglers are far too strong and without a massive lead 1 jungler gank can easily kill/ force a back and your turret is gone if your jungler doesn't respond.

HalcyonDweller3 votes

{quoted}

the issue is that junglers are far too strong and without a massive lead 1 jungler gank can easily kill/ force a back and your turret is gone if your jungler doesn't respond.This is exactly what happened to me the other day.

I agree that this is the issue. Although I might be a bit biased... It's what sparked my rant in the first place.

onguana2 votes

I feel as if this links back to the cs system. If you fall behind it is extremely difficult to catchup because the enemy will harass you whenever you try to farm.

BoilTheOil1 votes

Don't worry 300 hp

UnknownTerritory1 votes

You can't defend your tower because the new rune deletes it :) It does like 400 damage to a tower

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