List of Jax bugs/Qol fixes that are necessary

FalconPawwwwnch··14 votes·945 views

-Counter for his ult proc to showup as a stacking buff like his passive does -Counter strike has no consistency at all, it dodges skills but then doesn't dodge completely skills that should behave the same. I have a paragraph about this underneath the rest of my bugs because this one's a mess. -Terrible delay on autoattack, especially when he's proccing R: the sound effect occurs before the damage does -Spell Vamp on Jax's ultimate is very buggy when you're killing minions/monsters; half the time it benefits from spellvamp, the other times it doesn't. This can be easily recreated by getting a revolver and killing minions with the ultimate proc and not seeing your health increase in a burst. -Jax's ultimate aura disappears as soon as it's activated instead of staying around for the full 8 seconds. This is very easily recreatable and happens 100% of the time, just press R

Now back to Jax's counterstrike, For example, Jax E will dodge the entirety of Ezreal Q and Gangplank Q, but will not dodge the entirety of Nasus's Q, just the attack damage portion. This makes no sense, all 3 skills behave similarly, they all do 100% physical damage and benefit from lifesteal. Another example of this is comparing Irelia's W and Kog's W. Irelia's entire W autos will be dodged, while Kog's W will go through but the basic attack portion will be dodged. Lolwiki says otherwise; this is a lie, I just tested it in a custom. This makes no sense at all, as the two skills literally behave the exact same way. Both are on hit effects. Now if you want to argue that magic damage on hits should be dodged but not true damage on hits, Warwick's passive IS dodged. So yea, fix this please.

And those are the big ones I can think of, there's a few more I'm missing but they aren't anything huge.

By the way, everything I listed can be tested in a custom in under 10 minutes. If you don't believe me, go try it yourself. Jax is one of LoL's most bugged champions.

6 Comments

qetzel1 votes

For the counterstrike "bug" I believe that you are confusing on hit effects and auto attack modifiers.

Something that changes how the basic attack works (Kayle's E, Nasus' Q) is an auto attack modifier and is different to something that just applies an on hit effect (Irelia's W). I don't know about Kog'Maw, though. It could be a bug, in which case the lolwiki would be right, or it could be that the range change is considered a modifier... But then you have Jinx, so I don't know.

The rest of them though... yup. Awful bugs.

FalconPawwwwnch1 votes

Irelia W is an on hit effect Kog'Maw's W is an on hit effect

They're the exact same thing

SouL1ess1 votes

Didn't we already finalize on the fact that similar skills are individually coded in League and does not have to follow any consistency with each other?

They don't use the same lines of coding. They can act however BS they like without adhering to another skill that is similar in mechanism.

Chimprat1 votes

Kalista can jump and stack her e while jax has counterstrike up

femmé1 votes

+the buggy aa animation has kept him from reaching his full potential in so many ways IMO

Denims Wrath6661 votes

I keep making posts saying jax needs a fucking buff. you're right on the aa's tho with not being not being blocked. ren stun should be blocked, darius slow, and i think a few other things but aren't. I suggested a movement speed buff scaling with attack speed for his e. doubt he will get loved tho. one of the shittiest champs in the game now cause of people whining.

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