Sona

Heckin Support··7 votes·5,840 views

Sona is one of the older champions in the game. Her kit gives her some rounded power allowing her to have a little bit of everything that a utility support would want; poke from Q, healing/shielding/damage reduction on W, movespeed/slow on E, and a great aoe stun. Her power level has fluctuated since the beginning of league. A while ago she was given a mini-rework in order to take away some invisible power from her auras and make her more interactive, and if you ask me it failed.

One of the big things Riot has to think about when changing/updating a champion is "What does this champion do?" Like I have mentioned earlier, she kind of does everything but doesn't truly excel at just one thing. Yah, her poke is above average but if you ask me the fantasy of a poke support is not what is or should be intended for Sona.

Sona is at a weird spot in League of legends where she could be considered old enough to be looked at for a VGU/update but she was just given a texture update not too too long ago as well as that mini gameplay update which changed auras and her heal. Sona, like many of the old champions pre-rework (Warwick, Urgot, Taric) seems to fall flat when you consider her in-game fantasy between lore and gameplay. Here is an excerpt from her lore:

" In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift, that she might be prepared should a fitting recital require the harmony of her talents." Swain himself is even quoted on her Champions Universe page saying "Her melody moves the soul, her silence sunders the body."

If you ask me, this is not shown very well in her gameplay. In reality, she's a Q spamming bot in lane and presses w while fighting and e while trying to escape/catch someone. The only thing in her gameplay that mirrors her lore a little bit would be her ultimate. She makes a sound so mesmerizing that her enemies can not control themselves and must dance.

Please Riot, give Sona some depth in her gameplay. She has the potential to be this Bard-type character (bard as in music not bard as in the champion) Let her string together music in order to create different effects. Let her truly buff and rally her allies while weakening her enemies. She could be a support that people fear in teamfights rather than find annoying in the laning phase for dealing more damage than the ADC. Let teamfights be her concert in which she will truly ROCK.

I made a post similar to this a long time ago and got a response from RiotRepertoir . The link to it is here. The TLDR is basically -> Sona is particularly too good at everything to be considered good at one thing and given an identity. She also is a support that is easy to pick up and Riot does not want to touch her in fear of turning away new players to play her. He also mentions something about meaningful choices. I'm assuming he was trying to say how Sona's choices (her passive I'm again assuming) although are quite different and unique are also quite linear and not super game-changing. I just hope that maybe since the time of that response they would have a change of heart when it comes to League's own Maven of the Strings.

TLDR: Sona is a champion that could and should be looked at by Riot and possibly given a complete overhaul kit-wise.

23 Comments

NiamhNyx4 votes

I am also a sona main. I feel like if they do some reworks to her, it still needs to be based on a musical aura though, other wise she would no longer have the charm. But how do you rework a jack of all trades and master of none?

Heckin Support3 votes

{quoted} But how do you rework a jack of all trades and master of none?

That's where the trouble lies and I feel that Riot should strip her identity of a damage/poke style support and push her more into utility/buffs. Get rid of her "jack of all trades" kit and make her a master teamfighter allowing her to buff allies and weaken her enemies.

NiamhNyx1 votes

[{quoted}](name=Heckin Support,realm=NA,application-id=3ErqAdtq,discussion-id=RQ75KRyv,comment-id=00010000,timestamp=2018-09-01T01:40:42.980+0000)

That's where the trouble lies and I feel that Riot should strip her identity of a damage/poke style support and push her more into utility/buffs. Get rid of her "jack of all trades" kit and make her a master teamfighter allowing her to buff allies and weaken her enemies.

Hmm. So what I can think of (Shitty, quick thoughts that have no merit or balance taken in to account cause im to tired) Q: Still buffs Ally damage but is no longer a homing KS sensor. W: Still gives instant shield, but now heals over time instead of instantly. Some thing along those lines?

Wizard Blaze1 votes

{quoted}

Hmm. So what I can think of (Shitty, quick thoughts that have no merit or balance taken in to account cause im to tired) Q: Still buffs Ally damage but is no longer a homing KS sensor. W: Still gives instant shield, but now heals over time instead of instantly. Some thing along those lines?

TBH i would love Sona ability to be activate/deactivate style. At the course of spell active she plays her melody but i think it will be a big change for her

Passive: For every X seconds Sona active ability is empowered by X% for X seconds. Q- Sona creates an aura that increases the output damage of her and her nearby allied champions for X% and cost X mana per second W- Sona creates an aura that heals her and 1 nearby allied champion with the lowest health for X healing every second. for every 5 seconds Sona shield all allied champions inside her aura that lasts for 1-2.5 seconds depends on ability lvl. ability costs X mana per second E- Sona creates an aura that boosts all allied champions inside it with extra movement speed % costs X mana every second R- the same.

Rathar Dashing1 votes

That's even more boring than her current kit. She wouldn't even have a single damaging ability outside of her ult, and all her power budget would then be shifted to passively running around and granting auras, and doing literally nothing else.

Heckin Support1 votes

{quoted}

W: Still gives instant shield, but now heals over time instead of instantly.

A heal over time seems like it would make more sense than an instant heal. I feel like Sona right now is super proactive when I feel like maybe she could be pushed to be more reactive? Maybe that's an unpopular opinion, but I feel like the best way to use buffs/debuffs would be reactively?

Meibisu4 votes

Only thing i would want with her is a lore change i would love to know why she cant make any sound at all. And her Q i hate that i can steal my adc farm with it. :/

Daedric Etwahl2 votes

Tbh I get more farm accidentally stealing CS with Sona Q than I do when actually playing a farm role.

I'm pretty bad

Daedric Etwahl3 votes

To be honest... there are 3 things I want to keep in a Sona VGU:

  1. The ability to support ALL my allies in multiple ways (and not just "throw my spells on my ADC" like Lulu or Janna) Whatever way Sona has to go about this doesn't matter, whether it involves some complex stuff, but I want my whole team to feel like I'm supporting them, and not just my ADC.

  2. Be one of the few supports that most excels in the lategame (I know that this is a point of tension for some but I dont really get why. I really like being able to hardcore scale while most other supports are focused on earlygame)

  3. Any enemies I stun dance. This is incredibly important.

Heckin Support1 votes

[{quoted}](name=Daedric Etwahl,realm=NA,application-id=3ErqAdtq,discussion-id=RQ75KRyv,comment-id=0003,timestamp=2018-09-01T02:36:45.642+0000)

  1. Be one of the few supports that most excels in the lategame (I know that this is a point of tension for some but I dont really get why. I really like being able to hardcore scale while most other supports are focused on earlygame)

This is my idea and wish too. A late game powerhouse support.

Dat Kat2 votes

Hellllll nah, sona's about the only champ the makes me feel like a piano hero.

Heckin Support1 votes

{quoted}

Hellllll nah, sona's about the only champ the makes me feel like a piano hero.

I'm not trying to get rid of her "piano hero" playstyle if anything I just want to make it more prevalent!

Dat Kat1 votes

Promise?

Wizard Blaze1 votes

https://www.youtube.com/watch?v=Y3Z0bu7D6mk I loved her when i played her. but after reaching lvl 7 idk i feel she is missing something. I do only play her for a change.

Heckin Support1 votes

I played her for a long time but her gameplay just got super stale to me after a while. I still love her, and she will forever be one of my first main's in League, but her gameplay of having big decision making moments with her abilities and passive is just falls flat.

Wizard Blaze1 votes

[{quoted}](name=Heckin Support,realm=NA,application-id=3ErqAdtq,discussion-id=RQ75KRyv,comment-id=00000000,timestamp=2018-09-01T01:28:43.215+0000)

I played her for a long time but her gameplay just got super stale to me after a while. I still love her, and she will forever be one of my first main's in League, but her gameplay of having big decision making moments with her abilities and passive is just falls flat.

She will also be one of my loved champs. but she is dull to play as dont get me started on how she is mana hungry and highly item dependent and super squishy. If i want to have fun playing Sona i would go Dark Harvest i find her aggressive build more fun and better than healer build

Heckin Support1 votes

It's not just dull to play as Sona, but also against Sona as her gameplay is extremely linear and stale. The idea that you should build AP items like Lichbane on a support in order to feel like you're doing anything is insane. Look at Nami for example, an AP support with utility and heals that doesn't have to build full AP in order to feel beneficial.

Wizard Blaze2 votes

[{quoted}](name=Heckin Support,realm=NA,application-id=3ErqAdtq,discussion-id=RQ75KRyv,comment-id=0000000000000000,timestamp=2018-09-01T01:38:42.808+0000)

It's not just dull to play as Sona, but also against Sona as her gameplay is extremely linear and stale. The idea that you should build AP items like Lichbane on a support in order to feel like you're doing anything is insane. Look at Nami for example, an AP support with utility and heals that doesn't have to build full AP in order to feel beneficial.

im one trick nami player and hahaha yes it is true in nami idc about AP i might get item 3222 for an item and call it a game [sg-miss-fortune]

tbh if you looked at it. Sona is a champion of acquired taste. but maybe. maybe the will do a little small rework on her playstyle and scaling.

RedCyclone1 votes

Honestly as is Sona currently is not in that bad of a position viability wise

However if Riot was to announce some gameplay update that upped her skillcap and allowed her to do more with skill expression, I would be happy for it even if she ends up worse on the other side

That's my honest opinion, Sona could really just use one aspect in her kit that is difficult but a good payoff to use, because the only outplay opportunities i get with Sona right now is building full AP and killing the enemy before they kill me

Rathar Dashing1 votes

Let her truly buff and rally her allies while weakening her enemies.

Uhh, she does that though. Every one of her basic abilities buff her allies with either on-hit damage, a shield, or movement speed. Her passive can be used to weaken enemies damage, or their movement speed, and her ult can outright stun them.

Bμbble Butt1 votes

I may be the stick that is out of the ground, but I like the current sona. If you do plan to change her, please don't pull a Aatrox on us. You have aatrox 1.0 then u have aatrox x riven 2.0 = Monster machine laying smack down.

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