Yorick Yorick Yorick
Played a few games as Yorick recently, he is kind of fun. I did have a few issues with him though.
Issues:
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First his Ghouls are stupid, they dont know what they are doing and half the time they just run at the enemy champion without even dealing damage.
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Second his ult is a lame version of Morde's ult, it seems like it would be much better because it turns a 5v5 into a 6v5 but the ghost is pretty inconsequential to a fight or as far as ive seen it hasnt helped all that much except to bring a teammate back for a bit more fun.
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Third his W's slow is crap, it doesnt help him catch up to his enemy unless he already Q'd but then he doesnt have his Q to hit them with... ? ....
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Fourth while i think his E is fine I kind of wish it had longer cast range and did a bit more damage per auto but meh.
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Fifth his mana issues compared to his damage output, spends way more mana then most champions for the amount of damage he does. Not to mention he is reliant on his Ghouls to not be stupid for his damage to succeed, most people just kite them or run them into turret until Yorick runs out of mana then they go in. Otherwise they just go in and kill him because he relies on poke.
I know there is a rework coming for him in the far off distant future and that you do not know what to do with him, but until then he could use some very small light buffs (and maybe compensation nerfs) to help him stay viable.
Possible Buffs:
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So first thing i would buff is his W, tbh id rather just change it, but if we are just talking buffs here then id increase its slow. Not the initial slow though, just the reapplying slow. I would make it so the slow is increased for each nearby Ghoul or Revenant. This way the non mobile slow Yorick has a way to keep up his damage or escape rather then "oh they flashed/dashed? welp i now have absolutely no hope of ever catching them". It also forces him to constantly use mana in order to keep up the slow.
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Next id make it so his Q only summons a Ghoul if there is a nearby enemy champion, if there is then the summoned Ghoul will head straight for them. If he hits them directly with the Q it will summon 2 Ghouls, his passive will work with the second Ghoul. This helps him with poke and dueling but comes at the cost of some of his waveclear. I think its a fair trade both ways.
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His E is totally fine as is, but for the sake of buff buff buff ill give it a lil something fun ;D. His E Ghoul will gain bonus life and time for each enemy unit it kills (meaning it can survive the whole game if you let it constantly kill things somehow...) if it is killed it will explode dealing damage based on how many units it killed before dying. If its timer runs out then 10% of the stacks it gained will be added to the next E. The cooldown starts when the Ghoul disappears or dies.
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The ultimate is in need of a total rework, i dont think it needs buffs or nerfs :I. If i had to buff it id say to allow you and your teammates to use Summoner Spells as a Revenant.
Now are these buffs ideal or perfect or the great solution to all his problems? No not at all, but they are kind of fun to think about :)
EDIT: So i was rereading this and i asked myself "well with my buffs how would Yorick get his E to explode on people?" so i decided to make it so his Q ghouls will mark the enemy champion for X amount of time. Ghouls will focus marked targets. Alternative would be for the E to just attack whatever target Yorick is attacking.
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