Any other Junglers get really peeved when its Cloud/Mountain Drake combo? Rng viability?

Valhalla Rising··3 votes·696 views

I really dont like this Rng spawn bullshit at all

The viability of neutral objective control Junglers should not vary by pure luck of the draw.

Without ocean or Infernal drake I am not able to influence my teams power nearly as much.

I understand mountain drake has its place but its way more situational than the infernal stat stick or infinite ocean flask. Cloud drake is very underpowered in comparison to the others and needs a tweak imo.

Then there is the Ocean/Infernal combo which I find a bit too impactful on the game, and would like to see a change something to this effect:

Lets break the Drakes in to two categories, primary and secondary.

Only one primary and one secondary Drake will spawn on the map per game.

Primary=Ocean+Infernal Secondary=Mountain+Could

I honestly feel this change is far overdue and direly needed to improve overall gameplay.

7 Comments

Abyssphere3 votes

Next patch I'm pretty sure that Cloud + Mountain is gonna be the best combination of dragons. They're not situational, they just require you to play around them, and when you play around them they're just as good if not better than the others (Ocean requires you to play with it in mind too, only Infernal is brainless).

It's just up to you and your team to make those dragons work. Don't think "But we're not a sieging/splitpush team, Mountain is useless" - make your team a splitpush team. Use Cloud to rotate to objectives faster than your enemy can and use Mountain to burn down towers. You can make the dragons work for you no matter the team.

Kodyack2 votes

current cloud dragon, as tested, only gives you very fractional speed if you take the entire map into account; 3.3% faster from spawn to baron pit, for example, which doesn't translate to much time, if any, in most cases.

hopefully the changes will make it usable, but there are some times where the kind of drake can make or break a team; you can't siege past an aniva/caitlyn/lulu team, for example, yet if they get the drake they will destroy shit. So the only reason to contest is so they don't get a huge advantage, while you don't get much of one.

That's how I feel about the drakes, too RNG imo.

Mig893 votes

air drake isnt useless and if you think it is then you're not playing very efficiently. When you're able to rotate to help or push a tower faster than the enemy can catch up you have a huge advantage. I play support and love it when my team gets the air drake because if i see anything going down in the jungle or mid lane it cuts the time down on going to help them.

Zarkkast1 votes

I used to think that, but no, it's actually pretty useless.

https://www.youtube.com/watch?v=t7nUP-jICHw

BloodyTompon1 votes

Mountain is better than ocean in most cases. They are buffing the shit out of air drake this patch too.

177A Bleecker St1 votes

i said to my friend one day cloud dragon is the most useless dragon, and it isnt even worth getting. Ever since then there has been a cloud dragon in my fucking game

Jbels1 votes

I'm not the biggest fan of the new multipurpose dragon system. At least with the old dragon system, both teams could use the buffs 100%. Now it's a crapshoot based on what your team comp is

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