what`s with the obsession to add % max hp dmg on everything ,or even multiple skills?
Consistent damage allows players to win fights by being good at fighting.
Inconsistent damage reliant on items and subject to outscaling/underscaling opponents places a lot of emphasis on the grind to convert CS farming to win fights, rather than being good at fighting winning fights.
toxic dmg
especially % max hp true dmg ,un countererable.
and now kled with atleast 2 skills with % max hp dmg,not current ,not missing,max hp dmg which is the most overpowered
That's basically saying games were everything does set damage (or takes out the same % of an enemy's HP) like Mario, Street Fighter, Call of Duty, Mortal Kombat, and Spyro are incapable of having counterplay and the damage is un-counterable.
Also heavily implying games like Pokemon and Final Fantasy were you can grind levels to overpower opponents offer the only real form of counterplay.