Multiple threads calling the pbe changes adc "buffs"

Rexxiee··13 votes·1,989 views

And ppl wonder why riot doesnt take this place seriously? Because you cant read the changes in its full and analize EVERYTHING, not only that but you view it with a severe amount of bias.

They nerfed them at every stage of the game but "BT IS 200 CHEAPER, WTF ADC BUFFS RIOT", "BUT IE GIVES YASUO PASSIVE WTFF and 20% TRUE DAMAGE", and it got a harder build path, 300 gold more expensive, and its useless by itself, and it lost the 50% crit damage (which is better than both of its new passives unless you're hitting a non squishy), requires you to build another item that costs 200g more (400g if you build 2 zeals), so total you lose 700g on your build while having a worse scaling vs squishies.

"but late game with a full build they still do damage WTFF", Yeah, but thats the whole fking point of adcs, they are not tanks, they rarely bring utility (and the ones that do sacrifice damage for it on their kits), they delayed their late game by almost 1k gold unless you dont build crit.

Not even to mention early armor nerfs, which are terrible for them, how do you expect someone like vayne to lane with 23 armor at lvl 1? This + crit nerfs is going to pretty much remove crit adcs from the meta and they'll be replaced by jhin and lucian not building crit, hope you like that, oh wait you'll complain about that too.

10 Comments

Almost Creative5 votes

A shit load of threads of people complaining about ADCs being broken

Riot makes some changes to ADCs while making them at least useful

"THIS ISN'T A NERF RITO, YOU JUST BUFFED THEM"

Rinse and repeat

Critmaster Garen4 votes

[{quoted}](name=DarkSkinned Papi,realm=NA,application-id=3ErqAdtq,discussion-id=RGu8aRvu,comment-id=0000,timestamp=2018-05-04T16:01:20.252+0000)

A shit load of threads of people complaining about ADCs being broken

Riot makes some changes to ADCs while making them at least useful

"THIS ISN'T A NERF RITO, YOU JUST BUFFED THEM"

Rinse and repeat

i mean to be fair, they just need a straight nerf, without being compensated in other areas.

removing the 50% bonus crit damage on infinity edge is good. replacing it with 20% true damage conversion is actually trerrible, since it increases their dps against beefy targets.

adc dont need further buffs against beefy targets. i already had games where i got shredded in seconds as a 200 armor/3k health bruiser by an adc who just stacked crit and didnt even bother with a last whisper.

how do they still need more damage against fighters at this point by further ignoring resistances?

the true damage conversion also partially invalidates short windowed % damage reduction steroids in fighter kits, that are supposed to make them very beefy for a short time.

i dont want to get crit by a jhin for 600 true damage despite parrying his 4th hit with a garen w, or activating warwick or irelia w. that reeks of bullshit.

some people brought up better solutions, and proposed a large attack speed buff on infinity edge, when you score a critical strike instead. similar to the old mastery that used to exist.

there is also the issue, that half the point of this rework is to reduce frontloaded marksmen burst in fights, and they add an item like stormrazor, and a new keystone that increase their frontloaded damage, and dont do anything about shiv/rapid fires frontloaded burst to champions.

the only thing they got right so far is the zeal item price increase. the double crit passive on i.e. is also fine. but the price increase had to happen anyways, since these items are way too cheap for how powerful they are.

remakoro2 votes

Yea you can rant. But Can you give us numbers? How math of adc aquring power looked to you before and how it looks now. Mb then people will understand that those aint buffs. Cuz i guess people do their own math and for some reason reach conclusion that those at least not nerfs. Its hard to mistake real nerf for Buff.

Not even to mention early armor nerfs, which are terrible for them, how do you expect someone like vayne to lane with 23 armor at lvl 1? This + crit nerfs is going to pretty much remove crit adcs from the meta and they'll be replaced by jhin and lucian not building crit, hope you like that, oh wait you'll complain about that too.

Thats really INTERESTING point of view.

Btw vayne gonna lane exactly like she did before. By having good enchanter on her ass. Making tanky supports even more irrelevant.

Pika Fox2 votes

The whole "adc op" thing isnt even true. The boards just needs something to circle jerk about, you can never come here and expect intelligent conversation.

Death by Glamour2 votes

So because these items are a couple of 100g more expensive you consider these item changes nerfs?

Adc damage will increase massively with all these changes

SithesisLord1 votes

They are nerfs though.

Comparing current first backs with PBE first backs, assuming the 2v2 in bot lane went even, nobody died, both ADCs are crit based and backed with 900g.

In live, they´d get a Pickaxe. +25 AD. Great, helps them a lot. in CSing, trading, ability usage, etc. In PBE, they´d get, Tier 1 boots, Brawler's Gloves, Refillable Potion, or 2 HP potions and a Control Ward. Alternatively, if they choose to get a Dagger, they can get a Refillable Potion and a Control Ward.

Or if they´re greedy and want to rush a Zeal, Gloves+Dagger, no boots, Refillable/2 HP pots+Control Ward.

Now comparatively speaking, Gloves and/or Dagger don´t exactly help them a lot, unlike Pickaxe. Brawler's Gloves gives them a small amount of crit chance and Dagger makes them attack slightly faster.

PBE IE's atrociously bad build path rewards efficient CSing and killing your opponent, rather than just sit back and farm for Pickaxe. Coupled with overall price increases means the changes are nerfs not to ADC damage, but rather to how early they get that damage. It doesn´t matter if they buffed ADCs damage if ADCs take longer to get there.

The point of these changes, unlike everyone assumed would be, isn´t to reduce ADC damage, but make access to that damage more difficult, which is really the point, ADCs should have loads of damage the longer the game goes.

Imagine the chore that´s going to be to get an IE if the changes go through. You need to spend 1300g on a BF sword, another 1300g on another BF sword, and further 1100g to complete IE.

ADC damage is fine and doesn´t need nerfs. How early they got access to that damage wasn´t fine and that is Riot's goal with these changes. Make late game ADCs not reach their late game 20 minutes in.

JackMcSnipeyz2 votes

"So because it's a nerf, you're calling it a nerf?" Lol

Death by Glamour2 votes

The price decrease alone would be a nerf yes

But thats not the entire change

Zeal item ie will do far more damage after the change, adc damage outside of early game will increase massively

xJLx MCHammer3 votes

{quoted}

"So because it's a nerf, you're calling it a nerf?" Lol

You’re just looking at the price of a few items and trying to generalize them

Some items got buffed and nerfed in cost. Other items got changed

People have already posted enough threads regarding the math behind it. Majority of them have said that ADC late game has been a buff in every way. However their early game had a slight nerf to sustain and power spike. The power spike is about 300-500 gold

Painlimit1 votes

Riot clearly stated that they want to tone down the power of adcs in the early/mid game at about 2-3 items and make them more viable and important for the mid/late game.

But what i think is more interesting is that all marksman will be viable with crit builds coming online so slowly, the lethality builds and with BOTRK being so cheap even champions like Twitch, Vayne, Lucian being able to snowball vs the slow (but strongly) scaling crit build.

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