"We can't play Melee bot due to the lack of sustain"-Qtpie to Meddler
https://youtu.be/oEWVZao8lJ4?t=2272
So Qtpie talked about adcs being too powerful, mages unable to go bot, and what interested me the reason we can't play melee botlaners
according to him, we can't play yasuo or morde or anything else because it's too easy to get poked as a melee, and too hard to get poked as a ranged adc he asked meddler to add a way for melees to sustain bot without it being too bad toplane
let me ask this: instead of adding more sustain why don't you look at how op the poke is in the first place?
months ago this is what i wrote to maple nectar:
[{quoted}](name=Je suis Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=LTMxGH15,comment-id=000300020000,timestamp=2018-01-20T23:29:04.176+0000)
if i can make it short i suggest you look into: -creep aggro -base ad of marksmen -reliability of melees -XP sharing in the bot lane
creep aggro really doesn't help against ranged poke bot base ad of marksmen hurts so much if you try to farm melees are really unreliable Mordekaiser is the only melee able to work bot because of his XP passive allowing to get >lvl 3 faster than any melee
his reply:
[{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=LTMxGH15,comment-id=0003000200000001,timestamp=2018-01-21T00:16:07.274+0000)
Definitely agree with the short list. Some of the other things that we need to make sure are >that they can contribute to objectives (turrets, dragon etc) meaningfully in early/mid game, >as well as scale up adequately with game length so that you're not gimping yourself if >you take a melee bot into a ranged bot and lose when the game gets to 30 because >they're able to take objectives faster. These are all just things on very long lists of >problems we'll need to solve for it, but I'm excited.
Minion aggro IS the reason melees can't go bot minion aggro in general (top or mid too) doesn't do shit against ranged agression, poking is just too easy, hardly punished by the environment that should even out things
what do you want to do against 550 range AA when your own minions aggro range won't even reach them sometimes, and if they do they will walk with 325 base movement speed and deal 1/10 of what the adc dealt to you?
Seriously, I would really like to nerf ranged poke instead of adding more sustain to the lane
but not every adc deserves the base AD they got.