Release Ekko vs Now Ekko
Release Ekko Z-Drive Resonance: 15 + 12 per level (+.7 AP) Slows 40/50/60/70/80% for 2/2.5/3
Now Ekko Z-Drive Resonance 10+ 10 per level (+.8 AP) Slows 30/40/50/60% for 2/2.5/3
Differences: Less slow, more AP ratio, less base damage.
Release Ekko Timewinder:
60/70/80/90/100 Mana 11/10/9/8/7 sec Cooldown
Outgoing Damage: 60/75/90/105/120 (+0.2 AP) Incoming Damage: 60/85/110/135/160 (+0.6 AP)
Now Ekko Timewinder:
50/60/70/80/90 Mana 9/8.5/8/7.5/7 Cooldown
Outgoing Damage: 60/75/90/105/120 (+ 0.1 AP) Incoming Damage: 60/85/110/135/160 (+ 0.6 AP)
Differences: New Ekko Loses 10% AP, but has 10 lower mana cost, and lower cooldown at early levels
Release Ekko Parallel Convergence 30/40/50/60/70 Mana 22/20/18/16/14 sec Cooldown
Ekko's basic attacks deal 5% (+1% per 55 AP) the target's missing health Shield strength: 150/195/240/285/330(+.8 AP)
Now Ekko Parallel Convergence 50/55/60/65/70 Mana 22/20/18/16/14 sec Cooldown
Ekko's basic attacks deal 3% (+ 1% per 33 AP) the target's missing health Shield Strength: 80/100/120/140/160 (+ 1.5 AP)
Differences: Less base, better scaling, higher cost early on
Release Ekko Phase Dive: 40/50/60/70/80 Mana 15/13/11/9/7 sec Cooldown 50/80/110/140/170 (+0.2 AP)
Now Ekko Phase Dive: 40/50/60/70/80 Mana 11/10/9/8/7 sec Cooldown 40/65/90/115/140 (+ 0.4 AP)
Differences: Less Base, double scaling. Lower cooldown early on
Release Ekko Chronobreak No Cost 110/90/70 sec Cooldown Heal 100/150/200 + 20/25/30% (+1% per 30 AP) Damage 200/350/500 (+1.3 AP)
Now Ekko Chronobreak 100 mana 110/90/70 sec Cooldown Heal 100 / 150 / 200 (+ 20% (+ 1% per 15 AP) Damage 200 / 350 / 500 (+ 1.3 AP)
He needs about 100 AP or so to make up to the base values of old Ekko.