Lethality buff just messed the whole game up.

option paralysis··8 votes·906 views

It was relatively ok before that, you know who you had to ban and which champs are broken. Now, every fuckin' ad champ builds full lethality and you get rekt by everyone. I don't know where's the fun in team fights lasting 1 second because quinn/jayce/riven/kha/rengar/zed or Jhin/MF/Draven/Graves/Varus one shotted who they want. I got to d3 by playing support and this is just insane now, you can't protect anyone when they die almost instantly.

9 Comments

Jbels7 votes

Can we just take a second to realize that LITERALLY THE ONLY CHANGE TO LETHALITY HAS BEEN HOW EFFECTIVE IT IS AT LEVEL ONE. Lethality was always this good, everyone just circlejerked that it was bad.

Big Lincoln1 votes

that makes it more effective at all levels

it also means lethality will match, and surpass, old armor pen values sooner

Jbels1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=QxKAz8GU,comment-id=00010000,timestamp=2017-02-03T12:41:39.417+0000)

that makes it more effective at all levels

it also means lethality will match, and surpass, old armor pen values sooner

No, they lowered how much effectiveness it gains per level to balance it. You used to actually get more armor pen effectiveness per level, now it's way less in exchange for having more effectiveness early

Big Lincoln2 votes

i dont know what the fuck im thinking lul

basic math failed me today

Elite4Runner1 votes

Previously armor penetration started at 40% armor penetration value at level 1, and scaled up the remaining 60% (equaling 100%) value by level 18.

Now it starts at 60% and scales up the remaining 40% (Still equaling 100%) value by level 18

At level 18, with the exact same items before this update, you will have the exact same armor penetration value with the current patch.

dominusx2 votes

Brand Zyra Malzahar Velkoz death is the best peel

Big Lincoln1 votes

lethality made this game fun again

Jbels1 votes

If you actually do the math on it, when you start with 40%, you gain 3.3% per level (3.3 x 18 = 59.4. A little off, but rounding it upwards will give you the 60% to add to 40 to get 100%)

When you start with 60%, you get 2.2% of it back per level (2.2% x 18 = 39.6. Again, very tiny amount to be off by, but the math is sound)

Let's compare at levels 6, 11, and 16.

40%: 40% + (3.3 x 6) = 59.8% effectiveness. If you had 20 Lethality, you would be getting 11.96 Armor pen out of it. 60%: 60% + (2.2 x 6) = 73.2% effectiveness. With 20 Lethality, that's 14.64 Armor Pen. A whopping difference of 2.68 Armor Pen.

40% + (3.3 x 11) = 76.3%, or 15.26 out of your 20 Lethality 60% + (2.2 x 11) = 84.2%, or 16.84 out of 20 Lethality.

40%: 40% + (3.3 x 16) = 92.8%, or 18.56 out of 20 Lethality 60%: 60% + (2.2 x 16) = 95.2%, or 19.04 out of 20 Lethality

And of course we know that at level 18 the values balance out to the same thing. But look, really LOOK at these numbers. This was not a huge buff. This was a slight buff to a stat that was actually pretty damn fine by itself. Nobody realized it was alright, complained about it, and now everyone is just noticing what everyone who was using Lethality before the buff already noticed.

Hammermancer1 votes

So the meta wasn't full of 100-0 champions a week ago?

Or a month ago?

dude we been in some form of burst meta most of last year into this year aside from that short tank meta we had around september

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