Riot you trying to add new champion interaction stuff way too quickly
Remember way back when, when new champs had one thing that was new to the game so it didn't get overwhelming?
Well now the next champ has three potentially broken new things. And since they are introduced all on the same champ, there's no real way of knowing which part is the problem, because it's coupled with the others.
On demand bushes
You may not think it but this can potentially be really bad. The sight loss from a bush (because you can't see the other side) is huge. So if Ivern places it next to someone, that person basically gets 2-3 seconds they cant be attacked because they aren't seen. Vision is at an all time low for the game, so expecting someone to save a ward for it is unrealistic.
Clearing buffs without clearing them
You recently just buffed the buffs (ha) making them incredibly useful. Being denied a buff hurts because they are both incredibly powerful. Having an extra one of these is no laughing matter. Introducing this along with several other new concepts is a bad idea.
Giving other people dashes
This is game breaking by itself. There's a reason Protobelt has an incredibly small dash, because adding mobility to champs that were balanced around not having it
for example is a nightmare waiting to happen. These champs instantly become busted when paired with these guys because their kit was not designed around having mobility. Their counterplay is to be kited, and to give someone else a dash is a bad idea.
I think that adding new things to the game is great, I just think that adding many things at once that are all incredibly powerful to begin with all together is a bad idea.