Amplifying tome's cost relation to the rest of the game. (needs to be lower)
** I have a proposal; Lower the AP of Amp tome to 15 and reduce its cost to 326.**
why 326? BECAUSE; if you divide 435 by 20 ie.[B](435 / 20 = 21.75 This is amp tombs efficiency )[/B] If you divide the cost of large rod by 80 [B](1600 / 80 = 20) this is the Cost efficiency of ap when you purchase Large rod[/B].
For those of you who dont understand this still, ill explain it really easily. When you buy an amp tomb you are buying 20ap for 21.75g per 1 ap. When you buy a Needlessly large rod you are buying 80ap for 20g per 1 ap. Thats all in check, the ratio is about the same for long swords. What Im proposing is to lower the Cost of the item with the setback of how much AP it has, while still retaining the cost efficiency of the item in check.
21.75 ap : 1 ap This is the cost efficiency of Amp Tome. If you multiply the cost efficiency by 15 (The amount of ap i think Amp tome should have) you get 326g.
But then the problem that is at hand is how many pots is too much for an all AP start? And with AD casters now AD isn't just for Auto attacking, where do you cross the line?
----------------This is the real question.----------------------
435 for 20 ap?
come on..
Okay, maybe you guys aren't completely understanding the point.
1600 (ie. the cost for Needlessly large rod) gives 80 ap, so basically if you buy 4 amp tomes you get 80ap. But it will cost you 1740 gold (140 gold more!)
400g (dorans) - 15ap / 60hp / 3mp5 /4 mana on kill 435g - 20 ap
860g - 40 ap
1600g - 80ap
3260g (zhonyas) - 120ap + 50 armor / stasis
3100 (DFG) - 120ap + 10% cdr / active
Basically what i'm getting at is that you literally get nothing for buying amp tomes for how much it costs and at such an inconvenience (start of the game only 1 pot.)
**Alot of people seem to be interested in how AD costs co-relates to AP costs, Ap since the beginning of time has been used for spell and just recently started to be used on scaling Auto's (but not 1:1 yet)Ap cannot crit, it doesn't scale with attack speed.
In fact The reason AP scales so well into late game is because of Death cap, the average amount of AP late game is around 700~ (you can always give or take 100) each champion scales differently with AP so this doesn't mean that you will be hitting everyone for 700 each spell cast, [U]whereas if you have 350 AD your Auto attacks Will hit for 400*[/U] Now add on crit % and attack speed, you could be hitting for 400 every .2 seconds!**
This is why AP shouldn't be related to AD in terms of Cost Efficiency.
for 15 AP at 326 Gold? Well
says hi with his 15 AP, 70 HP, 3mp5 and a nice passive at 400 Gold.