For those who think Sona is brain dead easy.
Rather then fight you i would like you to answer a single question for me. The running argument seems to be that Sona's Q is to easy and free to land and use as a harass tool IE "FREE DAMAGE". So i would like those who think this to tell me how you would have Sona's Q work if it was a skill shot (because if it requires skill to land the hit it must be fair). Currently i have two ideas in mind, it would either work like
's Mystic shot OR
Inner flame. Both have issues which i will list out below, but they both fit a theme that Sona could work with.
: If Sona's Q was changed to work like this, that would require that the damage it does would have to be increase quite steeply. since you no longer hit two targets one can't argue that the ability technically does X times 2 damage. On top of that, since it can now miss targets or simply hit minions the low base damage isn't enough to pose a real threat even if you land the shot. There is also the question of if the ability should carry on-hit effects since it can only hit one target.
: If Sona's Q is changed to work like this, that means Sona now has an AOE attack with a low base cooldown. Since it's AOE the damage would not need to be increased much since you could hit 2-4 targets per cast. This does how ever mean that in team fights Sona will be outputting considerably more team damage if targets are grouped close together. It also means that Sona could be viable mid lane since she now has a decent wave clear ability, that can also be used to harass her opponent.
Both of these ideas also fix the issue of Sona having these huge power hits from AA+Q+AA reset+ Q damage modifier+ passive+ (possible spellblade effects like
)