I never understand people who want old runes.

Skorch··3 votes·921 views

They obviously just dont like different, there are a few people upset they cant take... idk movespeed runes or something. And in fact this is such a large point, and the only plus side that riot apparently, possibly, might be adding small amounts of variable stats into runes.

Sure some combos are kinda dumb. But do you know how you fix that? By nerfing them. Not with a full revert.

7 Comments

ApollyonBainer1 votes

Honestly I didnt play long before they switched everything over, but I really liked the old runes/mastery system. It was pretty rewarding to know what kind of runes worked specifically for the champ you want to play. Like you had to know what runes were better for your champ instead of everyone gangbanging hail of blades jhin cuz its op. Its kinda frustrating when you can tell that they have never played jhin before. They are just looking for a quick ranked win.

FrozenFrostFyre1 votes

If you were using them correctly old runes let you cominsate for champion weaknesses or highlight champion strengths. You could be smart and use your brain in champion select picking the best rune page for the situation.

Right now masteries are so braindead you just run whatever is best for your champion everygame. And the extra stats you get are just slapped on.

All runes were was extra stats as well, but now it has been dumbed down into the few types of extra stats you are forced to get from picking masteries (ad/AP/hp)

Míellá2 votes

{quoted}

If you were using them correctly old runes let you cominsate for champion weaknesses or highlight champion strengths. You could be smart and use your brain in champion select picking the best rune page for the situation.

Right now masteries are so braindead you just run whatever is best for your champion everygame. And the extra stats you get are just slapped on.

All runes were was extra stats as well, but now it has been dumbed down into the few types of extra stats you are forced to get from picking masteries (ad/AP/hp)

Wasn't that the point of the old runes & masteries too?

OurLestrade1 votes

I think it's because there was a bit more influence directly over what you were getting yourself into. I hate how a lot of the stats in the new system are out of your control, so you end up with stats you don't want in your specific combination. If I want to run high attack speed on Shen for example but still have bulk there's no real option for me. Wasn't there a Riot post recently about plans to make it so those stats could be manually selected?

Death by Glamour1 votes

tbh, I just wish we could delete runes altogether

Moody P1 votes

the entire point of new runes is more impact. if you have to trash every single rune until they have as little impact as possible then you fucked up.

the only benefit over old one is that they're free and streamlined

JoeAnarchy1 votes

they should have kept old runes and masteries, made old runes free, AND incorporated this new system, removing any new runes that are identical to the old masteries mind you (i.e. thunderlords being the same as electrocute, and fleet footwork being the same as warlords)

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