The only way that the Tear of the Goddess and items that build from it is if it works Heroes of the Storm style. Essentially, that would be:
Tear of the Goddess -- 750g (250g combine cost)
+250 Mana
Unique Passive -- Awe: Refunds 15% of mana spent.
Unique Passive -- Mana Charge: Grants +4 maximum mana on spell cast or Mana expenditure (up to twice per 8 seconds).
Archangel's Staff -- 3100g (1100g combine cost)
+80 Ability Power
+250 Mana
Unique Passive -- Awe: Refunds 25% of mana spent. Increases Ability Power by 3% of maximum mana.
Unique Passive -- Mana Charge: Grants +8 maximum mana on spell cast or Mana expenditure (up to 2x per 8 seconds).
When Mana Charge has created +750 mana, transform into Seraph's Embrace.
Seraph's Embrace
+80 Ability Power
+250 Mana
Unique Passive -- Awe: Refunds 25% of mana spent. Increases Ability Power by 3% of maximum mana.
Unique Passive -- Mana Charge: Grants +4 maximum mana on spell cast or Mana expenditure (up to 2x per 8 seconds).
Unique Active -- Mana Shield: Consumes 20% of current mana to generate a shield for 150 + 20% of current mana.
Manamune --
+25 Attack Damage
+250 Mana
Unique Passive -- Awe: Refunds 15% of mana spent. Increases Attack Damage by 2% of maximum mana.
Unique Passive -- Mana Charge: Grants +4 maximum mana on basic attack, spell cast, or Mana expenditure (up to 2x per 8 seconds).
When Mana Charge has created +750 mana, transform into Muramana.
Muramana
+25 Attack Damage
+250 Mana
Unique Passive -- Awe: Refunds 15% of mana spent. Increases Attack Damage by 2% of maximum mana.
Unique Passive -- Mana Charge: Grants +4 maximum mana on basic attack, spell cast, or Mana expenditure (up to 2x per 8 seconds).
Unique Passive -- Shock: Single target spells and attacks (on hit) on Champions consume 3% of maximum mana to deal bonus physical damage equal to twice the mana consumed. Only active while you are at 20% maximum mana or higher.
What did I do? I put the Mana Charge passive onto Seraph's and Muramana.
Why is this so powerful? Now you are infinite.
The difference is, now it's a soft cap. You gain the bonuses of current Seraph's (the shield) and Muramana (the on-hit) -- but your mana doesn't quit scaling. The scaling slows back down because the soft cap items lose their doubled potential usage bonus, but it doesn't stop. Buyers continue to gain maximum mana throughout the game even after hitting the Seraph's/Muramana break point -- which in turn scales the Awe passives to deal more and more damage the longer the game goes. Just like Nasus, Sion, Cho'Gath, Bard, and Veigar's scalings, these items are infinite.
Ezreal will come back into the meta.
Spell spamming marksmen who didn't build Muramana before will start (Lucian, Corki).
Jayce will build it again so he can scale into the late game.
And yes, they need it to cut through all the big tanks that are popular right now with Stoneplate.