Guardian VS Support (feeling)
For those who don't know, Guardian is what they call the supports in Smite. Smite is the name of the game and Fist of the Gods is what they call Smite
.
That last bit was just to confuse you further.
There are two main differences between LoL and Smite supports I'm going to cover in this:
- Play style.
- In-game feedback.
#Play Style Supports in LoL tend to stick to the ADC in bot lane like glue during the lane phase, after maybe helping to leash the jungler. In high levels, you may see more roaming but that requires the ADC be capable enough not to die while the support is away, and the support be able to help mid enough to make up for losing EXP. Bard roams for chimes but usually the ADC gets mad about that, too.
Guardians in Smite, on the other hand, roam a lot more starting as early as level 2 or 3. In general, an ADC who needs to be babysat during the entire laning phase is too weak to play in League (which is what Smite calls Ranked, to confuse LoL players even more.)
#Feedback From the Game Itself: Assists In LoL the only recognition you get for an assist is your icon, smaller, next to the the killer's on the little kill notification. It feels a little lack-luster.
In Smite you get the same sort of medallion at the top as you get from a kill, and it makes a cool metalic noise when it pops up. It just feels more rewarding.
That's not to mention other key differences in the games like the effectiveness of pings or ward placement, but these simple differences make playing a Guardian feel better than playing a Support. I'm also leaving out "supports" who build full damage because those don't play like supports.
TL;DR: I want them to add a really cool notification on your own screen for when you get an assist. It feels really nice in Smite and should be implemented to make support players feel more recognized.