The problem with the resolve tree

Trash MammaI··1 votes·753 views

It gives more and more damage, this tree is specifically aimed towards a defensive build. Clearly the role that wants defensive stats the most is the tank role.

Aftershock gives armor/mr then a burst of damage. Why? We're tanks we aren't supposed to do damage we're supposed to be walls of cc and hp. Why can't it apply a huge slow for a short time instead?

Crysalis (dunno how to spell it) grants 60 extra hp that's fantastic, ohwait get 4 kills and I lose it and gain more damage? Wut? Why? Why not let it grant 30 armor/mr (60) instead so tanks aren't gaining MORE damage? Half it so ranged champs aren't abusing it but still can use it to get a slight bit tankier so they aren't whining about 1 shots

Fix this tree and you can have less issues on your hand

5 Comments

DarkLordArbitur2 votes

Aftershock is specifically to make tanks a threat that can't be ignored, and promotes building defensive stats. Chrysalis was specifically designed for ADCs and squishy enchanters that went resolve as a viable survive the early game option.

Verl0h1 votes

When creating the Resolve tree, the idea of a tank/bruiser tree was definitely on RIot's minds. If your top laners/junglers build nothing but tank items and have nothing but defensive stats, playing them is going to get boring. However, if they have those defensive stats along with say, 1 or 2 decent little damaging abilities, it allows in-lane trading to be more fun, and more rewarding. I look at it as a counter to the popular "Top-Lane Farm Simulator" meme.

ZT Xperimentor1 votes

It's people like you that make people think tanks are boring; however I agree there's a lack of durability in the only tree designed for it.

Trash MammaI1 votes

The idea of a tank in general is boring outside of those who enjoy the playstyle.

Tanks aren't supposed to be hyper mobile, they're supposed to be slow Tanks aren't supposed to be bursty, they're supposed to be durable

If we gave maokai 2 dashes 1 blink and a MS steroid he'd be "fun" to play but that would just be retarded. I for one find people like malphite, sion, ornn etc. very fun to play and they're tanks.

Thing about tanks right now is either you get super ahead due to ganks so you can feel tanky or you go even/get behind and get melted after 1 ability because damage in this game is far too high and for some reason Riot thinks adding true damage to everything these days is smart

ZT Xperimentor1 votes

Depends on your ingenuity, for example blitzrank can be used as a peel based on positioning.

Counterpoint about tanks being immobile; rammus, galio, blitzcrank, malphite, shen, sion, tahm, and volibear. Even nautilus has mobility, lol. Tanks can be both, for example the juggernaut division and a few of the above. Besides real life tanks are equipped with cannons, sounds like burst damage compared to infantry machine guns; tanks that lack a cannon are just APCs or heavy recon vehicles, never just a wall to hide behind.

I concur about tanks being horrendously hit or miss because of game snowballing and damage.

More from Gameplay

More by Trash MammaI