The problem with the resolve tree
It gives more and more damage, this tree is specifically aimed towards a defensive build. Clearly the role that wants defensive stats the most is the tank role.
Aftershock gives armor/mr then a burst of damage. Why? We're tanks we aren't supposed to do damage we're supposed to be walls of cc and hp. Why can't it apply a huge slow for a short time instead?
Crysalis (dunno how to spell it) grants 60 extra hp that's fantastic, ohwait get 4 kills and I lose it and gain more damage? Wut? Why? Why not let it grant 30 armor/mr (60) instead so tanks aren't gaining MORE damage? Half it so ranged champs aren't abusing it but still can use it to get a slight bit tankier so they aren't whining about 1 shots
Fix this tree and you can have less issues on your hand