Sion should be a late game monstrosity that is super rewarding to play if you land your abilities

Kingsgrave··4 votes·664 views

But currently he has a little bit of early pressure but folds way too easy and has a really hard time doing well early, doing well in most ganks, doing well in teamfights and just contributing compared to literally every other tank and bruiser in the game. He should be a very hard character to play but super rewarding if played right with cooperation and communication from your teammates as well.

Heres what I suggest:

Health increased to 300(+100) from 420(+73)

Passive:

  • W passive health gains is moved to his innate
  • Now scales to 2/4/6 and 8/10/12 for regular and kills/assists gains at levels 1, 8 and 13 from 2 and 10 respectively at all ranks and levels

Q:

  • Minimum damage and scaling lowered to 10/20/30/40/50(+25% Total AD) from 20/40/60/80/100(+60% Total AD)
  • Maximum damage and scaling increased to 100/200/300/400/500(+250% Total AD) from 60/120/180/240/300(+180% Total AD)
  • CD increased to 13/11/9/7/5 from 10/9/8/7/6
  • Stun range adjusted to .75 to 3 seconds from 1.25 to 2.25 seconds
  • Deals 60% damage against Monsters and Minions from just Minions (basically a net buff due to how much more damage it deals in general)

W:

  • Shield Strength and Damage to Target's Maximum health raised to 10/12.5/15/17.5/20% from 10% at all ranks and 10/11/12/13/14% respectively
  • CD now starts as soon as the ability is used
  • CD increased to 20/19/18/17/16 from 13 at all ranks

E:

  • Changed to Physical Damage from Magic Damage
  • AP ratio replaced with a 20% Total AD ratio
  • Cooldown increased to 14/12/10/8/6 seconds from 12/11/10/9/8 seconds
  • Armor reduction duration and slow increased to 1.5 and 3 for regular and minion hit from 2.5 regardless
  • Damage lowered to 50/80/110/140/170 from 70/105/140/175/210
  • Slow increased to 60% at all ranks and for minion shots from 40/45/50/55/60% and just 40% for minion shots

R:

  • Minimum damage and scaling lowered to 100/200/300(+7.5% Total AD) from 150/300/450(+40% Bonus AD)
  • Maximum damage and scaling increased to 400/800/1200(+30% Total AD) from 300/600/900(+80% Bonus AD)
  • CD adjusted to 180/130/80 from 140/100/60
  • Damage dealt is now split between all targets hit rather than dealt in an AoE

3 Comments

SynergyGarenNA3 votes

O,o these buffs are just ridiculously overpowered.

I've seen good Sion . and there are by no means weak late game. They tend to average 5k health and are a super tank by roughly 25-30 mins in, as jungles.

Sions who build pure AD get recked because its just..... an awful way to build with him. But its more than obvious that you build him full ad with these requested buffs.

But your buffs, lets explain why their just op.

Q:

  • Minimum damage and scaling lowered to 10/20/30/40/50(+25% Total AD) from 20/40/60/80/100(+60% Total AD)
  • Maximum damage and scaling increased to 100/200/300/400/500(+250% Total AD) from 60/120/180/240/300(+180% Total AD)
  • CD increased to 13/11/9/7/5 from 10/9/8/7/6
  • Stun range adjusted to .75 to 3 seconds from 1.25 to 2.25 seconds
  • Deals 60% damage against Monsters and Minions from just Minions (basically a net buff due to how much more damage it deals in general)

The amount of damage is just way too strong. Just two Qs and you've pretty much killed whoever your laning against. your level one if you went full ad your fully charged q will do 100base + 250dmg (sion has really high base ad, along with full ad rune6s) + 3 second stun.... Your Q is pretty much an ultimate. note by level 5 your Q is stronger than most ultimates... like by alot.300(base)+450(because you went full ad). thats 750 damage... WITH a 3 second stun. Not counting the armor shred from your E.

W:

  • Shield Strength and Damage to Target's Maximum health raised to 10/12.5/15/17.5/20% from 10% at all ranks and 10/11/12/13/14% respectively
  • CD now starts as soon as the ability is used
  • CD increased to 20/19/18/17/16 from 13 at all ranks

Again the base damage is just way to high. Remember how I said how sion can become a super tank really fast? Imagine a 3k hp tank that can chunk your entire team for 20% max health. its just way to strong.

R:

  • Minimum damage and scaling lowered to 100/200/300(+7.5% Total AD) from 150/300/450(+40% Bonus AD)
  • Maximum damage and scaling increased to 400/800/1200(+30% Total AD) from 300/600/900(+80% Bonus AD)
  • CD adjusted to 180/130/80 from 140/100/60
  • Damage dealt is now split between all targets hit rather than dealt in an AoE

Again the base damage is just way to high.

So lets say sion lands a full combo with his ult at lvl 6 with 150 AD. 450(ult)+10%maxhp(roughly150)+90dmg(e)with 60% slow + 675(from Q). so at lvl 6 your full combo deals 1450dmg. Notice how your Q is just stupidly high in damage. Even if you miss your ult your still dealing 1000 damage. remember this is lvl 6 and not counting the armor shred from your E.

Kingsgrave1 votes

All these damages are Maximum, meaning 8 seconds of charge time for his R and 3 seconds of charging for his Q

Rebonack2 votes

Suggestions aside, Sion's problem is that he's a tank who is utterly lacking in reliable CC while also lacking strong sustained damage.

And that's bad.

Really really bad.

A tank needs to be able to reliably initiate, peel, and function as a viable threat that's dangerous to ignore in order to do their job. Sion is lacking in all three of those departments.

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