Jax needs his old E back
YES IT WAS RNG, but what's the problem if crit is in the game anyway?
since 2012 jax has been either overpowered or underpowered, every single time why? because there was only 2 ways he works: -he's able to kill anyone without his E -he can't do shit without his E
his E is his identity, his power as a melee carry why? Because it's an AOE stun that gives him the unreliable utility of a melee carry he needs and his defensive spell in teamfight (along with his R) but it totally fails to do those 2 things: -his utility since his rework is so bad, 1 second stun every while -counterstrike is so counterproductive right now, NO ONE USES IT TO COUNTERSTRIKE, all jax press E+Q+E again to stun you all know that it's terrible to protect jax since everyone will stop dealing with him they will wait 2 seconds and kill him without him being able to do anything because he has no slow to keep people fighting him
that's why he needs his old counterstrike but with few changes
old: Passively increases Jax's dodge chance by 10 / 12 / 14 / 16 / 18%. active: Jax stuns surrounding enemies for 1 second and deals 80 / 100 / 120 / 140 / 160 (+ 60% AP) magic damage to them (can be used within 7 seconds after dodging an attack)
cooldown: 3 seconds
New:
Passively increases Jax's dodge chance by 10/15/20/25/30% (increased to compensate the lack of dodge runes/ninja tabi, it's only 30% because old 50% chance was overpowered)
active: Jax stuns surrounding enemies for 1 second and deals X damage to them (can be used within **2 seconds **after doding an attack)
cooldown: **6 seconds ** mana cost: 50/60/70/80/90 mana