General theme of 6.9 so far seems to be "F*ck Mana Regeneration"
Archangel's Staff
- Base mana regen removed
Athene's Unholy Grail
- Base Mana Regen lowered to +75% from +100%
Catalyst of Aeons
- Removed UNIQUE Passive - Valor's Reward. New UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as mana. Spending mana Restores 20% of the cost as Health, up to 15 per spell cast. (This one is particularly stupid. "Hey let's force a squishy class to take damage just to continue operating)
Frostfang
- Base mana regen lowered to 75% from 100%
Frost Queen's Claim
- Base mana regen lowered to 75% from 100% (Just typical these two are being nerfed AGAIN!)
Manamune
- Removed +25% Base Mana Regen
Morellonomicon
*Removed +100% Base Mana Regen
New UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana (At least they moved this over to Morello's)
So yeah RIP Mana Regen. Yes I've omitted a lot of changes but if you ask me items that have had mana regen replaced with gimmicky mana restore passives are all stupid. Especially the "Take damage, get mana back", when the health you restore from spellcasts is so pitiful (assuming I'm reading that right) Again this is supposed to be on Mages, a class that is predominantly squishy, this change seems totally backwards.
Apparently flat mana is enough for Mages to continue operating properly. I beg to differ.
And don't even get me started on the atrocity that is the Zhonya's Hourglass and QSS nerfs. I suppose next patch I won't bother playing an AP Midlaner beyond the initial trial run of the reworked ones. Guess this is as good a time as any to learn to play an AD midlaner since it's been so clear for a while now that Riot favors them.
Peace.
, ADCs and AD casters having an item that makes them essentially manaless
, and bruisers who tend to have low mana costs already
.