Illaoi tentacles should heal if they haven't been attacked in the past 10 seconds
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they should grow 1% per 10 seconds they are alive, so a tentacle in midlane that no one bothers to take out will eventually be big enough to reach from nexus to nexus and hit you. growing tentacles also have damage increased by 1% for each 10% growth.
This. Needs. To. Happen.
I personally don't see any reason to actually do this because they are so easy to kill anyways that it really wouldn't make any difference, especially if Illaoi isn't actually there to try and zone the enemy off of them.
But, I am all in favor of trying to humor people, so how about this. If Illaoi has a tentacle available to be placed, and the nearest wall is a location in which a damaged tentacle is placed, she will consume her charge in order to return it to full health.
Honestly, i think this would be a nerf to her, but it would accomplish what you're asking for in a way that actually makes sense.
Riot probably needs to see how these latest set of Illaoi buffs pan out before giving her any more love. She may already be over the top as it is.
May be? Have you ever went up against a Illaoi support? The lane is just so depressing to play in.
Haven't seen that for a few months, but when I did, I think I was crying, or close to it.
May be? Have you ever went up against a Illaoi support? The lane is just so depressing to play in.
for the illaoi maybe. youre literally in a lane against probably 2 ranged champions who have no issues taking out her tentacles as soon as they spawn.
thats really all it takes. a ranged support so the adc can cs in peace.
Funny that you respond at this time. I just finished a game vs a Illaoi support. This game wasnt as bad as the others before tho.
I was support Leona supporting cait........she was supporting a vayne. We each got a kill for the 1st 2 kills of the game. One thing that made it difficult was that our cait would not run away when Illaoi grabbed her soul.....she would just keep fighting.
Luckily our mid and top lanes were going good too and they were almost to enemies base which made their bot have to leave and we was able to push 2 towers...then it was just downhill from there to the win.
Too bad tahm can't also eat the soul rip and run away with it as well.
Riot probably needs to see how these latest set of Illaoi buffs pan out before giving her any more love. She may already be over the top as it is.
i can smell overtunes already i am afraid, 20% regen is a tad too much... and I always feel she can be broken by just freezing lanes inside 2 tenticles, which isn't that difficult.
She's at a 50% win rate atm, but as someone who has played Illaoi for a while, she may become op once people get good at her, as she has been in the gutter since release.
She's at a 50% win rate atm, but as someone who has played Illaoi for a while, she may become op once people get good at her, as she has been in the gutter since release.
I don't feel that is entirely sure, 46% was her winrate last patch (i believe) and she still is VERY dominant in lane, she was NOT a very popular pick.